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D&D Alignments: Explained

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1D&D Alignments: Explained Empty D&D Alignments: Explained Sat Mar 28 2015, 20:02

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2D&D Alignments: Explained Empty Re: D&D Alignments: Explained Wed Oct 26 2016, 21:59

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Alignment


A creature's general moral and personal attitudes are represented by its alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil.

Alignment is a tool for developing your character's identity. It is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent.

Good vs. Evil


Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.

"Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.

"Evil" implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.

Being good or evil can be a conscious choice. For most people, though, being good or evil is an attitude that one recognizes but does not choose. Being neutral on the good-evil axis usually represents a lack of commitment one way or the other, but for some it represents a positive commitment to a balanced view. While acknowledging that good and evil are objective states, not just opinions, these folk maintain that a balance between the two is the proper place for people, or at least for them.

Animals and other creatures incapable of moral action are neutral rather than good or evil. Even deadly vipers and tigers that eat people are neutral because they lack the capacity for morally right or wrong behavior.

Law vs. Chaos


Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties.

Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it.

"Law" implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include close-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.

"Chaos" implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.

Someone who is neutral with respect to law and chaos has a normal respect for authority and feels neither a compulsion to obey nor a compulsion to rebel. She is honest but can be tempted into lying or deceiving others.

Devotion to law or chaos may be a conscious choice, but more often it is a personality trait that is recognized rather than being chosen. Neutrality on the lawful-chaotic axis is usually simply a middle state, a state of not feeling compelled toward one side or the other. Some few such neutrals, however, espouse neutrality as superior to law or chaos, regarding each as an extreme with its own blind spots and drawbacks.

Animals and other creatures incapable of moral action are neutral. Dogs may be obedient and cats free-spirited, but they do not have the moral capacity to be truly lawful or chaotic.

The Nine Alignments


Nine distinct alignments define all the possible combinations of the lawful-chaotic axis with the good-evil axis. Each alignment description below depicts a typical character of that alignment. Remember that individuals vary from this norm, and that a given character may act more or less in accord with his or her alignment from day to day. Use these descriptions as guidelines, not as scripts.

The first six alignments, lawful good through chaotic neutral, are the standard alignments for player characters. The three evil alignments are for monsters and villains.

Lawful Good, "Crusader"


A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.

Lawful good is the best alignment you can be because it combines honor and compassion.

Lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Neutral Good, "Benefactor"


A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.

Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.

Neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Chaotic Good, "Rebel"


A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.

Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.

Chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Lawful Neutral, "Judge"


A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.

Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.

Lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Neutral, "Undecided"


A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil-after all, she would rather have good neighbors and rulers than evil ones. Still, she's not personally committed to upholding good in any abstract or universal way.

Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.

Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

Neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Chaotic Neutral, "Free Spirit"


A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.

Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal.

Chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Lawful Evil, "Dominator"


A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.

This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.

Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.

Lawful evil is sometimes called "diabolical," because devils are the epitome of lawful evil.

Lawful evil creatures consider their alignment to be the best because it combines honor with a dedicated self-interest.

Lawful evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.

Neutral Evil, "Malefactor"


A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has.

Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.

Neutral evil beings consider their alignment to be the best because they can advance themselves without regard for others.

Neutral evil is the most dangerous alignment because it represents pure evil without honor and without variation.

Chaotic Evil, "Destroyer"


A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.

Chaotic evil is sometimes called "demonic" because demons are the epitome of chaotic evil.

Chaotic evil beings believe their alignment is the best because it combines self-interest and pure freedom.

Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

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3D&D Alignments: Explained Empty Re: D&D Alignments: Explained Wed Oct 26 2016, 22:00

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Lawful Good
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A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.

Lawful good is the best alignment you can be because it combines honor and compassion.

Lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

While strict in their prosecution of law and order, characters of lawful good alignment follow these precepts to improve the common weal. Certain freedoms must, of course, be sacrificed in order to bring order; but truth is of highest value, and life and beauty of great importance. The benefits of this society are to be brought to all. Creatures of lawful good alignment view the cosmos with varying degrees of lawfulness or desire for good. The are convinced that order and law are absolutely necessary to assure good, and that good is best defined as whatever brings the most benefit to the greater number of decent, thinking creatures and the least woe to the rest.

Characters of this alignment believe that an orderly, strong society with a well-organized government can work to make life better for the majority of the people. To ensure the quality of life, laws must be created and obeyed. When people respect the laws and try to help one another, society as a whole prospers. These characters strive for those things that will bring the greatest benefit to the most people and cause the least harm.

These characters have a strong moral character. Truth, honor, and the welfare of others is all-important. They are convinced that order and laws are absolutely necessary to assure that goodness prevails. Lawful good beings will not want to lie or cheat anyone, good or evil. They will not stand for treachery and will not let obviously dishonorable people use their own honor against them, if they can help it. They will obey the laws and customs of the area that they are in, but will attempt to find legal loopholes to disobey a law which is clearly evil or unjust.

Lawful good characters are group and order oriented, and will cooperate with authority in all cases to promote the common weal. Not all lawful good beings view the cosmos with an equal desire for lawfulness and goodness, so there is no such thing as a perfectly balanced "lawful good" attitude (nor a perfectly balanced attitude for any other alignment, for that matter). In general, however, a lawful good character promotes the ideals and rights of the majority over those of the individual (and this includes himself as well as others) and upholds the rights of the weak and oppressed members of society, who should be allowed to reap society's benefits with equanimity. The lawful good being feels this is the best way that all members of society can enjoy the rights of existence together. Life is important to the lawful good being, but life is not exclusive of order, and vice versa.

Lawful good can appear to be a difficult alignment to uphold, but it must be remembered that lawful good characters are not necessarily naive or unrealistic. At the heart of a lawful good alignment is the belief in a system of laws that promotes the welfare of all members of a society, ensures their safety, and guarantees justice. So long as the laws are just and applied fairly to all people, it doesn't matter to the lawful good character whether they originate from a democracy or a dictator. Though all lawful good systems adhere to the same general principles, specific laws may be different. One society may allow a wife to have two husbands, another may enforce strict monogamy. Gambling may be tolerated in one system, forbidden in another. A lawful good character respects the laws of other lawful good cultures and will not seek to impose his own values on their citizens.

However, a lawful good character will not honor a law that runs contrary to his alignment. A government may believe that unregulated gambling provides a harmless diversion, but a lawful good character may determine that the policy has resulted in devastating poverty and despair. In this character's mind, the government is guilty of a lawless act by promoting an exploitative and destructive enterprise. In response, he may encourage citizens to refrain from gambling, or he may work to change the law. Particularly abhorrent practices, such as slavery and torture, may force the lawful good character to take direct action. It doesn't matter if these practices are culturally acceptable or sanctioned by well-meaning officials. The lawful good character's sense of justice compels him to intervene and alleviate as much suffering as he can. Note, though, that time constraints, inadequate resources, and other commitments may limit his involvement. While a lawful good character might wish for a cultural revolution in a society that tolerates cannibalism, he may have to content himself with rescuing a few victims before circumstances force him to leave the area.

When will a lawful good character take a life? A lawful good being kills whenever necessary to promote the greater good, or to protect himself, his companions, or anyone whom he's vowed to defend. In times of war, he strikes down the enemies of his nation. He does not interfere with a legal execution, so long as the punishment fits the crime. Otherwise, a lawful good character avoids killing whenever possible. He does not kill a person who is merely suspected of a crime, nor does this character necessarily kill someone he perceives to be a threat unless he has tangible evidence or certain knowledge of evildoing. He never kills for treasure or personal gain. He never knowingly kills an innocent being.

A lawful good character will keep his word if he gives it and will never lie. He will never attack an unarmed foe and will never harm an innocent. He will not use torture to extract information or for pleasure. He will never kill for pleasure, only in self-defense or in the defense of others. A lawful good character will never use poison. He will help those in need and he prefers to work with others. He responds well to higher authority, is trustful of organizations, and will always follow the law. He will never betray a family member, comrade, or friend (though he will attempt to bring an immoral or law-breaking friend to justice, in order to rehabilitate that person). Lawful good characters respect the concepts of self-discipline and honor.

Here are some possible adjectives describing lawful good characters: friendly, courteous, sensitive to the feelings of others, scrupulous, honorable, trustworthy, reliable, helpful, loyal, and respectful of "life, love, and the pursuit of happiness."

Well known lawful good characters from film or literature include: Luke Skywalker (Star Wars), Mister Spock (Star Trek), Hermione Granger (Harry Potter), and Superman (DC Comics).

Equivalent alignment in other game systems: Principled (Palladium), Road of Heaven (Vampire), Light Side (Star Wars), Law (Warhammer), Virtuous and Ethical (Alternity).

The Ten Lawful Good Commandments


A list of Ten Commandments for a lawful good religion may look like this:

1. You shall not lie.

2. You shall not harm the innocent.

3. You shall not murder.

4. You shall help the needy.

5. You shall honor legitimate authority that promotes goodness.

6. You shall follow the law.

7. You shall not betray others.

8. You shall bring criminals and evil-doers to justice.

9. You shall not steal.

10. You shall seek unlimited good for others and unlimited order in society.

Ten Lawful Good Sins


Likewise, a lawful good religion may list the following as sins. This list is given in the order of least severe infraction to most severe.

1. Failing to show respect to lawful good churches, governments, and/or beings.

2. Failing to speak out against corruption, sin, greed, pride, etc.

3. Being motivated by pride, avarice, gluttony, or some other sinful impulse.

4. Theft, robbery, or willful vandalism.

5. Causing harm to a pious or virtuous being.

6. Failing to assist or aid good beings when in need.

7. Blasphemous or heretical acts.

8. Allowing a crime or major act of evil to go unpunished.

9. The murder of an innocent.

10. Aiding the servants of Chaos and Evil.

The Lawful Good Adventurer


The following two lists detail common actions undertaken during "adventuring" that are considered honorable and dishonorable for the lawful good alignment. An honorable action is one that is in keeping with the spirit of this alignment, while dishonorable actions tend to be those which bring shame to the character in the eyes of his or her alignment peers. Note that an action which is considered honorable by one alignment may be considered dishonorable by another alignment and vice versa.

The following actions are honorable for this alignment:


Allowing a disarmed enemy to pick up his weapon

Allowing the enemy to attack first

Allowing the enemy to remove their dead/wounded from the field

Defeating a superior opponent

Picking up the funeral expenses of someone you slew in combat

Refusing medical treatment for the good of the party

Reporting illegal and immoral actions to the authorities

Saving the life of another at great risk to own self

Taking an arrow or hit for someone else

Taking prisoners

The following actions are dishonorable for this alignment:

Accused of crime (innocent or not)

Attacking an unarmed or obviously inferior opponent

Being taken prisoner

Convicted of a crime

Defeated by an inferior opponent

Delivering death blow to a helpless opponent

Desecrating an enemy's corpse

Dirty fighting

Falsely claiming the 'bragging rights' that belong to another or outright lying

Fleeing a battle that's obviously going poorly

Fleeing a fight with a superior opponent

Fleeing a fight with an equal opponent

Gloating over a victory

Killing a host who has provided you food or shelter

Neglecting to properly bury a member of one's own race

Paying off an extortionist or shake-down

Perpetrate humiliating prank on enemy

Rash or improper social behavior

Refusing a fair contest/challenge

Surrendering

Taking a bribe

Taunting an enemy into fighting

Treason

Unjustly slaying a prisoner or unarmed opponent who has yielded

Walking away from a challenge

Lawful Good and Society

A lawful good being...

Respects the authority figures in his family and obeys their mandates.

Values lifelong commitment to a romantic partner.

Obeys all personal contracts.

Respects the laws and authority figures of the community and nation.

Considers public service in a leadership role an honor.

Supports the legal procedures of the nation, without regard to their own discomfort.

Seeks secure employment, believing hard work will pay off in the end.

Will not want to disappoint his family.

Will support their family even if it means personal discomfort.

Will never betray a friend and enjoys having close friends.

Considers the needs of the community in personal life.

Will give his life in defense of his community.

Will take actions to aid others during times of crisis, even if unprofitable to do so.

Believes everyone should be treated fairly and kindly.

Feels guilt when he commits a wrongdoing and will seek to right his wrong.

Uses wealth to help others who are less fortunate.

A community with a lawful good government usually has a codified set of laws, and most people willingly obey those laws. In a lawful good society, the people are generally honest, law-abiding, and helpful. They mean well (at least most of them do). They respect the law. As a rule, people don't walk around wearing armor and carrying weapons. Those who do are viewed with suspicion or as trouble-makers. Some societies tend to dislike adventurers, since they often bring trouble.

Lawful Good and Other Alignments


Lawful Good vs. Lawful Neutral

Conflict between lawful neutral and lawful good characters will center around the nature of laws. Lawful good characters want laws to protect the weak and punish the wicked, while lawful neutral characters are only interested in maintaining or expanding laws to cover every foreseeable problem within society without compassion or moral judgment. Lawful neutral characters will apply laws in a rigid manner, not worrying about whether the spirit of the law is upheld. It is the letter that is important to them. The language of the social compact and the wording of laws are all they are interested in, since that is all that is apparent from written documents. A lawful good character will be just as offended by a lawful neutral character's preference of letter over spirit as they are contemptuous of the neutral good character's insistence that the spirit is more important. The lawful good character will question the utility of laws that do not take into account all circumstances to provide a just and equitable settlement that coincides with their moral beliefs. The lawful neutral character does not consider morality when applying laws, only the effectiveness of the law to keep society stable.

Lawful Good vs. Neutral Good

Since neutral good characters see no inherent worth in laws, other than how well they provide for the common good, they may disagree with lawful good characters on a number of issues. Conflicts between characters of these types will center around the lawful good character always wanting to work within the law to accomplish good, even if breaking the law might result in more good for people. They will not accept the neutral good character's argument that working around the law is sometimes a better way to accomplish the spirit of the law. To lawful good characters, the letter and spirit of good laws should not be violated. They see a legal system as something that should be followed, as long as it is good, even if an illegal, or shady way might accomplish better results. Neutral good characters will be disgusted by their lawful good allies' adherence to laws, when the path is clear for them--break the law. Lawful good characters will contend that if they do not follow the law to accomplish what is right, how are they different from criminals? Their ethical sensibilities will be offended by the way that a neutral good character might do things.

Lawful Good, Lawful Neutral, and Lawful Evil

When operating as leaders within society, this is how characters of these three alignments may behave. The lawful neutral character will advance the aims of society and apply the law impartially to all citizens. He will follow laws and fight to ensure that all citizens follow laws. He will use legitimate means to change to social order if the state would benefit more from the change. He will promote fairness, using the law to reward those who act in accordance with the social order and punish those who act to the detriment of the state. He will tolerate corruption as long as the strength of the state is not jeopardized. The lawful neutral character will enjoy his position and its perks, but will not abuse his authority. The lawful good character will view his position as an opportunity to selflessly serve his fellow citizens. He will work to increase weal throughout society through the apparatus of the state. He will tirelessly fight corruption and work to eliminate social ills such as poverty, uneven wealth distribution, abuse by the state, and other problems. The lawful evil character will use his position of power over others to ruthlessly pursue his own agenda using the apparatus of the state. He will follow laws and encourage all citizens to follow laws by severely punishing criminals. He will increase his own wealth and power at the expense of the population as long as he can use legal means. The lawful evil character views his position as proof of his superiority over the common rabble.

Lawful Good, Neutral Good, and Chaotic Good

In situations where goodness must be advanced in society, this is how characters of these different alignments may respond. The lawful good character will promote weal throughout society through increased legislation or a more powerful government. They will work to provide laws and procedures to protect the population against every foreseeable ill in society. They will protect citizens against abuse from unscrupulous individuals. They will advocate and construct power structures and economic systems that provide the most benefit for the population as a whole. Lawful good characters will provide equality of result. The chaotic good character will promote happiness in society by increasing freedom and allowing its citizens to decide the best way to increase prosperity for all. They will promote systems which give maximum freedom and opportunity for citizens to increase their own happiness and the happiness of others. They will ensure that the population is protected against every possible abuse by the governing system. Chaotic good characters will provide equality of opportunity. Neutral good character will build a system that promotes both harmony and freedom. They will attempt to balance opportunity and results. They will use only enough laws and order to protect the freedom of its citizens to promote prosperity and happiness for all. They will guard the population against abuses from within the power structure, but also against abuses from individuals. Neutral good characters will build a flexible social order that allows both public and private action to increase goodness in society.

How Lawful Good Views the Other Alignments


Dishonorable and Ruthless
Lawfuls tend to view actions on a scale ranging from honorable to dishonorable. They hold themselves honorable while chaotics are seen as dishonorable in their eyes. Lawfuls view ethical neutrals as unreliable as they are concerned with doing the right thing some of the time whereas other times they seem to disregard society's expectations.

Characters of good alignment wish to advance altruism, compassion, and mercy. They view themselves as humane. At the opposite end of this spectrum is ruthlessness, while moral neutrals are seen as indifferent and apathetic.

The Philosophy of Lawful Good


Lawful good is the philosophy that goodness is best achieved through law and order. It is a philosophy of altruistic collectivism. This philosophy holds that people should behave altruistically and put the needs of the group ahead of individual desires. Lawful good can also be associated with rule utilitarianism and ethical altruism.

Lawful good philosophers generally maintain that there is metaphysical order in the multiverse and thus may support doctrines of hard determinism, predeterminism, fatalism, predestination, and/or necessitarianism. They may believe in fate or destiny. They tend to be moral objectivists, holding that values exist in the external world independently of and external to our comprehension of them; that they can be found and known; and that they must be used as principles for human judgments and conduct.

The ideal government for this alignment is an authoritarian state with codified laws supporting a social order in which altruism is rewarded and radical egoism is punished. Lawful good beings want the power of the state to be used for the benefit of all. Rehabilitative justice is used to reform criminals and evil-doers.

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4D&D Alignments: Explained Empty Re: D&D Alignments: Explained Wed Oct 26 2016, 22:00

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Neutral Good

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A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.

Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.

Neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Creatures of neutral good alignment believe that there must be some regulation in combination with freedoms if the best is to be brought to the world--the most beneficial conditions for living things in general and intelligent creatures in particular. Creatures of this alignments see the cosmos as a place where law and chaos are merely tools to use in bringing life, happiness, and prosperity to all deserving creatures. Order is not good unless it brings this to all; neither is randomness and total freedom desirable if it does not bring such good.

Neutral goods value both personal freedom and adherence to laws. They feel that too many laws may unnecessarily restrict the freedom of good beings. They also believe that too much freedom may not protect society as a whole and encourage counterproductive divisions and in-fighting. They promote governments which hold broad powers, but do not interfere in the day-to-day lives of their citizens.

These characters value life and freedom above all else, and despise those who would deprive others of them. Neutral good characters sometimes find themselves forced to work beyond the law, yet for the law, and the greater good of the people. They are not vicious or vindictive, but are people driven to right injustice. Neutral good characters always attempt to work within the law whenever possible, however.

To a neutral good being, life and the assurance of other creatures' rights take precedence over all else. This is not to say that this character will have an aversion to taking another's life when faced with a choice between an attacker's and his own, however. Neutral good beings also believe that law and chaos are merely tools to use in bringing life, prosperity, and happiness to all deserving creatures. Neither numbers nor individual concerns have any bearing on decisions regarding the needs and rights of any given creature. In other words, in the view of a neutral good being, rarely will either the needs of the many or the personal desires of an individual outweigh the needs of any other creature. All life is given even-handed treatment. As with all alignments neutral with respect to law and chaos, self-reliance is a cornerstone of a neutral good being's personality. In a crunch, neutral good characters trust in themselves and in no other individual or group. This doesn't mean they can't make friends and develop trusting relationships with others, however. Neutral good beings aren't normally as independent as chaotic good beings, and they can cooperate in groups. But they won't always trust a group to be more effective than they could be themselves.

A neutral good character will keep his word to those who are not evil and will lie only to evil-doers. He will never attack an unarmed foe and will never harm an innocent. He will not use torture to extract information or for pleasure. He will never kill for pleasure, only in self-defense or in the defense of others. A neutral good character will never use poison. He will help those in need and works well alone or in a group. He responds well to higher authority until that authority attempts to use the law to hamper his ability to do good. He is trustful of organizations as long as they serve his utilitarian purpose. He will follow the law unless more good can come from breaking the law. He will never betray a family member, comrade, or friend. Neutral good characters are indifferent to the concepts of self-discipline and honor, finding them useful only if they promote goodness.

Here are some possible adjectives describing neutral good characters: self-reliant, helpful, courteous, kind, respectful, sensitive, friendly, loving, merciful, gracious, humane, altruistic, giving, respectful, and protective of life.

Well known neutral good characters from film or literature include: Captain James T. Kirk (Star Trek), Gandalf the Grey (Lord of the Rings), Harry Potter (Harry Potter), and Spiderman (Marvel Comics).

Equivalent alignment in other game systems: Scrupulous (Palladium), Road of Humanity (Vampire), Light Side (Star Wars), Good (Warhammer), Gallant and Ethical (Alternity).


The Ten Neutral Good Commandments


A list of Ten Commandments for a neutral good religion may look like this:

1. You shall lie only to evil-doers.

2. You shall not harm the innocent.

3. You shall not murder.

4. You shall help the needy.

5. You shall honor those who promote goodness.

6. You shall follow the law unless breaking the law results in more good.

7. You shall not betray others.

8. You shall bring evil-doers to justice.

9. You shall steal only to promote goodness.

10. You shall seek unlimited good for others.

Ten Neutral Good Sins

Likewise, a neutral good religion may list the following as sins. This list is given in the order of least severe infraction to most severe.

1. Refusing to defy authority to perform a good act.

2. Failing to speak out against an evil act.

3. Following a law or keeping your word when you feel that breaking the law would result in more good.

4. Theft, robbery, or willful vandalism unless it harms an evil being or cause.

5. Willful causing of harm to a good being.

6. Failing to assist good beings when they are in need.

7. Turning down a chance to destroy or bring to justice an evil being.

8. Allowing major act of evil to go unavenged. Betraying a friend or ally for evil reason.

9. The murder of an innocent.

10. Aiding the servants of Evil. Committing a heinous or demented act.

The Neutral Good Adventurer

The following two lists detail common actions undertaken during "adventuring" that are considered honorable and dishonorable for the neutral good alignment. An honorable action is one that is in keeping with the spirit of this alignment, while dishonorable actions tend to be those which bring shame to the character in the eyes of his or her alignment peers. Note that an action which is considered honorable by one alignment may be considered dishonorable by another alignment and vice versa.

The following actions are honorable for this alignment:


Allowing a disarmed enemy to pick up his weapon

Allowing the enemy to attack first

Defeating a superior opponent

Perpetrate humiliating prank on enemy

Picking up the funeral expenses of someone you slew in combat

Refusing medical treatment for the good of the party

Saving the life of another at great risk to own self

Taking an arrow or hit for someone else

Taking prisoners

The following actions are dishonorable for this alignment:

Accused of crime (innocent or not)

Attacking an unarmed or obviously inferior opponent

Being taken prisoner

Convicted of a crime

Defeated by an inferior opponent

Delivering death blow to a helpless opponent

Desecrating an enemy's corpse

Dirty fighting

Falsely claiming the 'bragging rights' that belong to another or outright lying

Fleeing a battle that's obviously going poorly

Fleeing a fight with a superior opponent

Fleeing a fight with an equal opponent

Killing a host who has provided you food or shelter

Neglecting to properly bury a member of one's own race

Rash or improper social behavior

Refusing a fair contest/challenge

Surrendering

Taunting an enemy into fighting

Treason

Unjustly slaying a prisoner or unarmed opponent who has yielded

Walking away from a challenge

Neutral Good and Society

A neutral good being...

Values his family, but will not heed their requests necessarily.

Will provide for friends, and expects to be repaid in some manner.

Does not seek positions of authority over others.

Fits in with their society.

Supports their nation.

Supports the law when advantageous to do so.

Is not concerned with politics, most likely.

Will keep his word.

Will take risks if the benefits are great.

Will not want to disappoint his family.

Will support their family even if it means personal discomfort.

Will never betray a friend and enjoys having close friends.

Considers the needs of the community in personal life.

Will give his life in defense of his community.

Will take actions to aid others during times of crisis, even if unprofitable to do so.

Believes everyone should be treated fairly and kindly.

Feels guilt when he commits a wrongdoing and will seek to right his wrong.

Uses wealth to help others who are less fortunate.

A neutral good government rarely influences the residents of the community other than to help them when they are in need. Neutral good societies tend to adopt whatever government seems most expedient at the moment. A particular form of government lasts as long as the ruler or dynasty in power can maintain it. Transfers of power are usually marked by shifts in government, though these are often bloodless coups. There is a certain apathy about politics and government. Adventurers are treated the same as everyone else.

Neutral Good and Other Alignments


Neutral Good vs. Lawful Good

Since neutral good characters see no inherent worth in laws, other than how well they provide for the common good, they may disagree with lawful good characters on a number of issues. Conflicts between characters of these types will center around the lawful good character always wanting to work within the law to accomplish good, even if breaking the law might result in more good for people. They will not accept the neutral good character's argument that working around the law is sometimes a better way to accomplish the spirit of the law. To lawful good characters, the letter and spirit of good laws should not be violated. They see a legal system as something that should be followed, as long as it is good, even if an illegal, or shady way might accomplish better results. Neutral good characters will be disgusted by their lawful good allies' adherence to laws, when the path is clear for them--break the law. Lawful good characters will contend that if they do not follow the law to accomplish what is right, how are they different from criminals? Their ethical sensibilities will be offended by the way that a neutral good character might do things.

Neutral Good vs. Chaotic Good

Neutral good characters will always attempt to work within the law, but sometimes recognize the need to disobey laws for the greater good. Chaotic good characters will never consider the law in any of their decisions. If they happen to work within the law, it isn't because they made a decision to do so. Chaotic good characters feel that they know what good is, so they don't need laws to force themselves to be good. Chaotic good characters are also individualists. They will find their own way in the world and live the way they want to. Neutral good characters will avoid lies, but the chaotic good character has no aversion. The neutral good character will try to keep his word once given, but the chaotic good character will discard an oath when it no longer is useful to him in doing what is right. The chaotic good character isn't primarily concerned with providing the greatest good for the greatest number of beings. He will always behave in a manner that is considered good, but he may only be interested in a select group of beings, or he may perform acts of goodness when the mood strikes him. You never know when a chaotic good character will take up a cause, but you can be fairly certain of when a neutral good character will.

Neutral Good vs. True Neutral

Neutral good and true neutral characters both believe that any means should be used to achieve desirable outcomes, but they disagree on exactly what types of outcomes are desirable. The neutral good character uses a variety of means to promote and further the cause of goodness, but true neutral characters are not interested in a selfless pursuit of beneficial results for others. Where neutral good characters are altruistic, true neutral characters are interested in their own affairs. True neutral characters will behave altruistically when it comes to friends, relatives, and allies, but for the most part will return the kind of treatment they receive from others. Neutral good characters, on the other hand, will behave altruistically even when dealing with others who are not friends or relatives, and may even forgive enemies that have done them grievous harm in the past (provided their enemy has truly mended his ways). True neutral characters will not extend the olive branch in such situations and may take advantage of their enemy's weakness to protect themselves from further machinations. True neutral characters follow a morality of reciprocity. Neutral good characters follow the Golden Rule.

Neutral Good, Lawful Good, and Chaotic Good

In situations where goodness must be advanced in society, this is how characters of these different alignments may respond. The lawful good character will promote weal throughout society through increased legislation or a more powerful government. They will work to provide laws and procedures to protect the population against every foreseeable ill in society. They will protect citizens against abuse from unscrupulous individuals. They will advocate and construct power structures and economic systems that provide the most benefit for the population as a whole. Lawful good characters will provide equality of result. The chaotic good character will promote happiness in society by increasing freedom and allowing its citizens to decide the best way to increase prosperity for all. They will promote systems which give maximum freedom and opportunity for citizens to increase their own happiness and the happiness of others. They will ensure that the population is protected against every possible abuse by the governing system. Chaotic good characters will provide equality of opportunity. Neutral good character will build a system that promotes both harmony and freedom. They will attempt to balance opportunity and results. They will use only enough laws and order to protect the freedom of its citizens to promote prosperity and happiness for all. They will guard the population against abuses from within the power structure, but also against abuses from individuals. Neutral good characters will build a flexible social order that allows both public and private action to increase goodness in society.

How Neutral Good Views the Other Alignments


Ethical neutrals view both lawfuls and chaotics as extreme. They see lawfuls as overly strict and rigid while chaotics are viewed as overly lax and inconsistent. Ethical neutrals feel that they take a practical approach to matters involving rules and regulations.

Characters of good alignment wish to advance altruism, compassion, and mercy. They view themselves as humane. At the opposite end of this spectrum is ruthlessness, while moral neutrals are seen as indifferent and apathetic.

The Philosophy of Neutral Good


Neutral good is the philosophy that goodness should be advanced by using whatever means provide the most benefit. It is a philosophy of altruistic consequentialism. This philosophy holds that people should behave altruistically and balance the needs of the collective as a whole and the needs of the individuals making up the collective. Neutral good can also be associated with act utilitarianism and ethical altruism.

Neutral good philosophers generally maintain that there is metaphysical balance in the multiverse and thus may support doctrines of soft determinism, pragmatism, conventionalism, and/or instrumentalism. They may believe in free will or choice. They could also embrace skepticism or suspend judgment on philosophical issues. They tend to be moral relativists, holding that values differ from society to society, from person to person; that they are conditioned by the peculiarities of the society in which they arise; that they are not universally applicable at all times or in all places; and that they are correct or incorrect, desirable or undesirable only relative to whether or not they conform to a common norm or to common acceptance.

The ideal government for this alignment is any social order in which altruism is rewarded and radical egoism is punished. Neutral good beings want the power of the state to be used for the benefit of all without sacrificing individual freedom. Rehabilitative justice is used to reform criminals and evil-doers.

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5D&D Alignments: Explained Empty Re: D&D Alignments: Explained Wed Oct 26 2016, 22:01

Anaya

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Admin
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Chaotic Good
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A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.

Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.

Chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

While creatures of this alignment view freedom and the randomness of actions as ultimate truths, they likewise place value on life and the welfare of each individual. Respect for individualism is also great. By promoting the philosophy of chaotic good, characters of this alignments seek to spread their values throughout the world. To the chaotic good individual, freedom and independence are as important to life and happiness. The ethos views this freedom as the only means by which each creature can achieve true satisfaction and happiness. Law, order, social forms, and anything else which tends to restrict or abridge individual freedom is wrong, and each individual is capable of achieving self-realization and prosperity through himself, herself, or itself.

Chaotic good characters are strong individualists marked by a streak of kindness and benevolence. They believe in all the virtues of goodness and right, but they have little use for laws and regulations. They have no use for people who "try to push folk around and tell them what to do." Their actions are guided by their own moral compass which, although good, may not always be in perfect agreement with the rest of society.

These characters are basically good, but tend to be selfish and maybe a bit greedy. They tend to hold personal freedom and welfare above anything else. The chaotic good dislikes confining laws, self-discipline, and they distrust authority. (3)

Chaotic goods believe that freedom is the only means by which each creature can achieve true satisfaction and happiness. Law, order, social forms, and anything else which tends to restrict individual freedom is wrong, and each individual is capable of achieving self-realization and prosperity through himself. These characters believe that life has no grand plan, but each creature's spirit is essentially noble and good. Each being must follow his own conscience. By performing good acts the individual can hope to alleviate the suffering and anguish of others, whether caused by random or structured acts.

The chaotic good character has a "beatific" attitude toward existence. In this character's opinion, any laws, social structures, or other such hierarchies that restrict his freedom are abhorrent and to be done away with. The inviolable right of the individual to seek his own pleasures is one of the cornerstones of society; but, being good, the chaotic good being will not tread on others to get his own way, for he feels that every other creature has the right to the pursuit of pleasure as well. Friends of a chaotic good character will find him unreliable in the clutch only if he puts his own well-being ahead of that of his companions. Obviously, almost everyone has this tendency, but it is left up to this individual whether or not he values a friendship enough to risk self sacrifice. The chaotic good being would not, however, take action that could unnecessarily jeopardize the lives of other persons or creatures. Life is valuable, but without sufficient personal freedom it is demeaned. Life and freedom are the foundation of the universe.

A chaotic good character will keep his word to those who are not evil and will lie only to evil-doers. He will never attack an unarmed foe and will never harm an innocent. He will not use torture to extract information or for pleasure, but he may "rough up" someone to get information. He will never kill for pleasure, only in self-defense or in the defense of others. A chaotic good character will never use poison. He will help those in need and he prefers to work alone, as he values his freedom. He does not respond well to higher authority, is distrustful of organizations, and will disregard the law in his fight against evil. He will never betray a family member, comrade, or friend. Chaotic good characters do not respect the concepts of self-discipline and honor, because they believe such concepts limit freedom to act.

Here are some possible adjectives describing chaotic good characters: unpredictable, independent, free spirited, cheerful, optimistic, easy going, carefree, helpful, kind, merciful, respectful of personal liberties, and anarchic.

Well known chaotic good characters from film or literature include: Han Solo (Star Wars), Batman (DC Comics), Fred and George Weasley (Harry Potter), and Robin Hood.

Equivalent alignment in other game systems: Unprincipled (Palladium), Light Side (Star Wars), Good (Warhammer), Gallant (Alternity).

The Ten Chaotic Good Commandments


A list of Ten Commandments for a chaotic good religion may look like this:

1. You shall lie in the pursuit of goodness.

2. You shall not harm the innocent.

3. You shall not murder.

4. You shall help the needy.

5. You shall honor those who promote freedom and goodness.

6. You shall break the law in pursuit of goodness.

7. You shall not betray others.

8. You shall avenge the acts of evil-doers and enemies of freedom.

9. You shall not place duty above personal desire to do good.

10. You shall seek unlimited good for others and freedom in society.

Ten Chaotic Good Sins


Likewise, a chaotic good religion may list the following as sins. This list is given in the order of least severe infraction to most severe.

1. Failing to perform a random act of kindness when appropriate.

2. Failing to pursue a new form of pleasure.

3. Placing duty above personal desire.

4. Failing to assist allies or good beings in need.

5. Causing harm to an essentially good being.

6. Following a law when you feel that it unnecessarily restricts your freedom.

7. Turning down a chance to trick, cheat, or harm an evil being for personal gain.

8. Betraying an ally or friend for evil reason.

9. The murder of an innocent.

10. Aiding the servants of Order and Evil.

The Chaotic Good Adventurer

The following two lists detail common actions undertaken during "adventuring" that are considered honorable and dishonorable for the chaotic good alignment. An honorable action is one that is in keeping with the spirit of this alignment, while dishonorable actions tend to be those which bring shame to the character in the eyes of his or her alignment peers. Note that an action which is considered honorable by one alignment may be considered dishonorable by another alignment and vice versa.

The following actions are honorable for this alignment:

Allowing a disarmed enemy to pick up his weapon

Gloating over a victory

Perpetrate humiliating prank on enemy

Picking up the funeral expenses of someone you slew in combat

Saving the life of another at great risk to own self

Taking an arrow or hit for someone else

Taking prisoners

The following actions are dishonorable for this alignment:

Accused of crime by good or neutral authorities (innocent or not)

Being taken prisoner

Convicted of a crime by good or neutral authorities

Delivering death blow to a helpless opponent

Desecrating an enemy's corpse

Falsely claiming the 'bragging rights' that belong to another or outright lying

Fleeing a battle that's obviously going poorly

Fleeing a fight with an equal opponent

Killing a host who has provided you food or shelter

Neglecting to properly bury a member of one's own race

Reporting the illegal actions of good beings to the authorities

Surrendering

Taunting an enemy into fighting

Treason

Unjustly slaying a prisoner or unarmed opponent who has yielded

Chaotic Good and Society

A chaotic good being...

Is not concerned with the desires of family members.

Values flexible relationships with romantic partners.

Considers himself above the law.

Finds most people to be narrow-minded and inflexible.

Believes those who seek to rule others are, by nature, corrupt.

Seeks to undermine the authority figures of his community or nation.

Finds the legal procedures of his nation corrupt.

Believes luck determines wealth.

Will break any contract when he feels like it.

Will not want to disappoint his family.

Will support their family even if it means personal discomfort.

Will never betray a friend and enjoys having close friends.

Considers the needs of the community in personal life.

Will give his life in defense of his community.

Will take actions to aid others during times of crisis, even if unprofitable to do so.

Believes everyone should be treated fairly and kindly.

Feels guilt when he commits a wrongdoing and will seek to right his wrong.

Uses wealth to help others who are less fortunate.

A chaotic good government influences the community by helping the needy and opposing restrictions on freedom. In a chaotic good society, The people mean well and try to do right, but are hampered by a natural dislike of big government. Although there may be a single ruler, most communities are allowed to manage themselves, so long as their taxes are paid and they obey a few broad edicts. Such areas tend to have weak law enforcement organizations. A local sheriff, baron, or council may hire adventurers to fill the gap. Communities often take the law into their own hands when it seems necessary. Lands on the fringes of vast empires far from the capital tend to have this type of alignment.

Chaotic Good and Other Alignments


Chaotic Good vs. Chaotic Neutral

Chaotic good characters feel that each person must find their own way and should have total freedom to act in any manner they choose as long as they hurt no one else in the process. Chaotic neutral characters believe that everyone should do what they want, regardless of whether the actions are good or hurt others. Both will lie and cheat. The chaotic good character will cheat and lie to others only when good comes of it or to trick the evil. The chaotic neutral character will lie, cheat, and trick anyone to achieve his goals, whether that goal is amusement, power, or wealth. Chaotic good characters value the individual freedom of all creatures, while the chaotic neutral character values his own freedom, and doesn't care about the freedom of others. Chaotic neutral characters do not necessarily want others to suffer as a result of their actions, but do not care if others do suffer. They tend to behave in a good manner towards friends and allies, unless their friends and allies do not agree with them. Chaotic good characters never want others to suffer because of their actions, except those who are evil or deserve to suffer in their eyes. Chaotic neutral characters don't understand why chaotic goods are so concerned about others, while chaotic good characters feel that chaotic neutral characters are hypocritical in believing in their own freedom, but not necessarily in the right for others to have the same freedom.

Chaotic Good vs. Neutral Good

Neutral good characters will always attempt to work within the law, but sometimes recognize the need to disobey laws for the greater good. Chaotic good characters will never consider the law in any of their decisions. If they happen to work within the law, it isn't because they made a decision to do so. Chaotic good characters feel that they know what good is, so they don't need laws to force themselves to be good. Chaotic good characters are also individualists. They will find their own way in the world and live the way they want to. Neutral good characters will avoid lies, but the chaotic good character has no aversion. The neutral good character will try to keep his word once given, but the chaotic good character will discard an oath when it no longer is useful to him in doing what is right. The chaotic good character isn't primarily concerned with providing the greatest good for the greatest number of beings. He will always behave in a manner that is considered good, but he may only be interested in a select group of beings, or he may perform acts of goodness when the mood strikes him. You never know when a chaotic good character will take up a cause, but you can be fairly certain of when a neutral good character will.

Chaotic Good, Chaotic Neutral, and Chaotic Evil

Freedom means a different thing to characters of these three alignments. For the chaotic neutral character, freedom means the freedom for all beings to pursue their own self-interest without interference from authority. The chaotic neutral character realizes that there will be chances for both conflict and cooperation, but they will always seek to advance their own self-interest. They believe in the right of all beings to do what they themselves are doing (namely, pursuing self-interest). If others are advanced while the chaotic neutral character is advancing himself, this is fine. If others are diminished when he is pursuing his own interest, so be it. He will help people that help him and harm people that harm him. The chaotic good character believes that freedom means the freedom for each individual to find his own way to promote happiness and prosperity in the world. He feels that the best way to promote goodness and weal for all is to provide the most freedom. The chaotic good character wants everyone to enjoy the same right to pursue happiness as freely as possible. Chaotic evil characters believe that freedom means the freedom to take whatever action is necessary to advance the self. In the eyes of the chaotic evil character, an important way of maximizing personal freedom is to minimize the opportunity for others to pursue their own self-interest. Thus, the chaotic evil character wants maximum freedom for himself, but minimum freedom and power for everyone else. The chaotic neutral character wants maximum freedom for everyone to pursue their own ends (for good or ill). The chaotic good character wants maximum freedom for everyone to find happiness and prosperity.

Chaotic Good, Neutral Good, and Lawful Good

In situations where goodness must be advanced in society, this is how characters of these different alignments may respond. The lawful good character will promote weal throughout society through increased legislation or a more powerful government. They will work to provide laws and procedures to protect the population against every foreseeable ill in society. They will protect citizens against abuse from unscrupulous individuals. They will advocate and construct power structures and economic systems that provide the most benefit for the population as a whole. Lawful good characters will provide equality of result. The chaotic good character will promote happiness in society by increasing freedom and allowing its citizens to decide the best way to increase prosperity for all. They will promote systems which give maximum freedom and opportunity for citizens to increase their own happiness and the happiness of others. They will ensure that the population is protected against every possible abuse by the governing system. Chaotic good characters will provide equality of opportunity. Neutral good character will build a system that promotes both harmony and freedom. They will attempt to balance opportunity and results. They will use only enough laws and order to protect the freedom of its citizens to promote prosperity and happiness for all. They will guard the population against abuses from within the power structure, but also against abuses from individuals. Neutral good characters will build a flexible social order that allows both public and private action to increase goodness in society.

How Chaotic Good Views the Other Alignments


Chaotics tend to see actions as motivated by independence or dogma. They see themselves as independent of any rigid code while lawfuls are seen as the originators and enforcers of unyielding dogmatism. Ethical neutrals are seen as too influenced by the philosophies of the lawfuls, and are seen as conformists for the most part.

Characters of good alignment wish to advance altruism, compassion, and mercy. They view themselves as humane. At the opposite end of this spectrum is ruthlessness, while moral neutrals are seen as indifferent and apathetic.

The Philosophy of Chaotic Good


Chaotic good is the philosophy that goodness is best achieved through the freedom of individuals to act independently. It is a philosophy of altruistic individualism. This philosophy holds that people should behave altruistically and that society exists for the sake of its individual members. Chaotic good can also be associated with preference utilitarianism, ethical altruism, altruistic hedonism, and various forms of existentialism.

Chaotic good philosophers generally maintain that there is metaphysical chaos in the multiverse and thus may support doctrines of indeterminism, casualism, tychism, and/or accidentalism. They may believe that fortune or chance determine all outcomes. They tend to be moral subjectivists, holding that values are expressions of emotions, attitudes, reactions, feelings, thoughts, wishes, and desires, and have no independent objective or external reality or reference in the real world.

The ideal government for this alignment is an minimalist state supporting a social order in which altruism is rewarded and radical egoism is punished. Chaotic good beings believe that the best way to advance benefit for all is by allowing the most freedom possible. Rehabilitative justice is used to reform criminals and evil-doers.

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6D&D Alignments: Explained Empty Re: D&D Alignments: Explained Wed Oct 26 2016, 22:01

Anaya

Anaya
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Lawful Neutral
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A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.

Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.

Lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Those of this alignment view regulation as all-important, taking a middle ground betwixt evil and good. This is because the ultimate harmony of the world--and the whole universe--is considered by lawful neutral creatures to have its sole hope rest upon law and order. Evil or good are immaterial beside the determined purpose of bringing all to predictability and regulation. It is the view of this alignment that law and order give purpose and meaning to everything. Without regimentation and strict definition, there would be no purpose in the cosmos. Therefore, whether a law is good or evil is of no import as long as it brings order and meaning.

Lawful neutral beings believe in a strong, well-ordered government, whether that government is a tyranny or benevolent democracy. The benefits of organization and regimentation outweigh any moral questions raised by their actions. Lawful neutral beings will uphold the law regardless of whether it is considered just or not. If the majority of the population disagrees with the practices of the government, then they must use legal means of getting those laws changed. Rebellion is a crime regardless of the purpose behind revolt. In their day-to-day affairs, lawful neutrals will adhere to the laws of the area they are in, and will also maintain their own sense of honor.

They are respectful to both their leaders and their peers. Subordinates will be treated as is due their station within society. Written contracts and verbal agreements will be honored by these characters. They will not break their word or a contract unless there is a legal way to do so. Lawful neutral beings are concerned with the letter of the law, but rarely the spirit. These characters also respect the idea of station in life. They will act as they should, given their station.

The lawful neutral being normally sees law and order as of prime importance, with the well-being of the group put ahead of the individual on almost every occasion. Such persons see good and evil as immaterial and unimportant in the structuring of the universe into perfect order and harmony, in which lies society's only hope for survival. Whether a law is good or evil is of no import as long as it brings order and meaning. Thus, personal gratification of needs and desires is well and fine, as long as this doesn't interfere with the ultimate ordering of the cosmos; all other considerations are secondary. Life, to the lawful neutral being, has no meaning without order, and is thus expendable when faced with the choice between it and harmony.

A lawful neutral character will keep his word if he gives it and will never lie. He may attack an unarmed foe if he feels it necessary. He will never harm an innocent. He may use torture to extract information, but never for pleasure. He will never kill for pleasure, only in self-defense or in the defense of others. A lawful neutral character may use poison as long as poison use is not illegal. He will help those in need only to advance the social order. He prefers to work with others. He responds well to higher authority, is trustful of organizations, and will always follow the law. He will never betray a family member, comrade, or friend. Lawful neutral characters respect the concepts of self-discipline and honor.

Here are some possible adjectives describing lawful neutral characters: reliable, responsible, truthful, orderly, loyal, respectful of authority, regular, structured, rigid, neat, methodical, and precise.

Well known lawful neutral characters from film or literature include: Judge Dredd (Comics), Sergeant Friday (Dragnet television show), Percy Weasley (Harry Potter), and Cornelius Fudge (Harry Potter).

Equivalent alignment in other game systems: Road of Chivalry (Vampire), Law (Warhammer), Just and Honorable (Alternity).

The Ten Lawful Neutral Commandments

A list of Ten Commandments for a lawful neutral religion may look like this:

1. You shall not lie.

2. You shall not kill the innocent.

3. You shall not murder.

4. You shall help the needy if such action advances law and order.

5. You shall honor legitimate authority.

6. You shall follow the law.

7. You shall not betray others.

8. You shall not aid criminals.

9. You shall honor all oaths.

10. You shall promote unlimited order in society.

Ten Lawful Neutral Sins

Likewise, a lawful neutral religion may list the following as sins. This list is given in the order of least severe infraction to most severe.

1. Failing to alert the authorities of a crime.

2. Treating a peer with disrespect.

3. Placing personal desire above adherence to the law.

4. Breaking your word to your peer or ally.

5. Failing to assist allies in need.

6. Breaking a major law.

7. Failing to assist your superior when in need.

8. Treating a superior with disrespect.

9. Breaking your word to your superior.

10. Breaking a sacred oath or written contract. Aiding the forces of Chaos and Disorder.

The Lawful Neutral Adventurer


The following two lists detail common actions undertaken during "adventuring" that are considered honorable and dishonorable for the lawful neutral alignment. An honorable action is one that is in keeping with the spirit of this alignment, while dishonorable actions tend to be those which bring shame to the character in the eyes of his or her alignment peers. Note that an action which is considered honorable by one alignment may be considered dishonorable by another alignment and vice versa.

The following actions are honorable for this alignment:

Allowing a disarmed enemy to pick up his weapon

Allowing the enemy to attack first

Allowing the enemy to remove their dead/wounded from the field

Defeating a superior opponent

Refusing medical treatment for the good of the party

Reporting illegal actions to the authorities

Taking prisoners

The following actions are dishonorable for this alignment:

Accused of crime (innocent or not)

Being taken prisoner

Convicted of a crime

Defeated by an inferior opponent

Dirty fighting

Fleeing a battle that's obviously going poorly

Fleeing a fight with a superior opponent

Fleeing a fight with an equal opponent

Killing a host who has provided you food or shelter

Rash or improper social behavior

Refusing a fair contest/challenge

Saving the life of another at great risk to own self

Surrendering

Taking an arrow or hit for someone else

Treason

Walking away from a challenge

Lawful Neutral and Society

A lawful neutral being...

Respects the authority figures in his family and obeys their mandates.

Values lifelong commitment to a romantic partner.

Obeys all personal contracts.

Respects the laws and authority figures of the community and nation.

Considers public service in a leadership role an honor.

Supports the legal procedures of the nation, without regard to their own discomfort.

Seeks secure employment, believing hard work will pay off in the end.

Will not aid family members in need if personal discomfort is required.

Will not betray a family member.

Has few close friends and would never betray those he has.

Is generally well liked by his community, but normally will not seek to improve the community.

Will support his nation when profitable to do so, but will not act against his nation if profitable.

Believes people deserve the treatment they are willing to endure.

Is not concerned with those less fortunate.

Will not harm others for profit.

A community with a lawful neutral government has a codified set of laws that are followed to the letter. Those in power usually insist that visitors (as well as residents) obey all local rules and regulations. In a lawful neutral society, The people are not only law-abiding, they are passionate creators of arcane bureaucracies. The tendency to organize and regulate everything easily gets out of control. In large empires there are ministries, councils, commissions, departments, offices, and cabinets for everything. If the region attracts a lot of adventurers, there are special ministries, with their own special taxes and licenses, to deal with the problem. The people are not tremendously concerned with the effectiveness of the government, so long as it functions.

Lawful Neutral and Other Alignments


Lawful Neutral vs. Lawful Good

Conflict between lawful neutral and lawful good characters will center around the nature of laws. Lawful good characters want laws to protect the weak and punish the wicked, while lawful neutral characters are only interested in maintaining or expanding laws to cover every foreseeable problem within society without compassion or moral judgment. Lawful neutral characters will apply laws in a rigid manner, not worrying about whether the spirit of the law is upheld. It is the letter that is important to them. The language of the social compact and the wording of laws are all they are interested in, since that is all that is apparent from written documents. A lawful good character will be just as offended by a lawful neutral character's preference of letter over spirit as they are contemptuous of the neutral good character's insistence that the spirit is more important. The lawful good character will question the utility of laws that do not take into account all circumstances to provide a just and equitable settlement that coincides with their moral beliefs. The lawful neutral character does not consider morality when applying laws, only the effectiveness of the law to keep society stable.

Lawful Neutral vs. Lawful Evil

Lawful evil and lawful neutral characters will have conflicts over the nature of laws. Lawful evil characters will support laws that further their own cause, normally meaning the gaining of wealth and power. They will want laws which ensure that their regime gets the upper hand in society. Any laws that oppress the weak will not concern them, unless they receive no benefits from this oppression. A lawful neutral character will resent a lawful evil character's attempt to control laws to benefit their own group. Lawful neutral characters want all laws to apply equally to everyone, for good or ill. They will also have contempt for the way that lawful evil characters use laws to injure or harass their enemies. To lawful neutral characters, laws exist to provide order and stability for society. To lawful evil characters, laws exist to elevate the strong and cunning to positions of power over others.

Lawful Neutral vs. True Neutral

Lawful neutral and true neutral characters are similar in their morality. Both of these types will tend to return the treatment they receive from others. They differ in their outlook concerning legitimate authority and the structure of society. True neutral characters believe that laws should be followed as long as the law benefits themselves. They will also follow laws out of fear of punishment. If they can break a law which does not support their self-interest, and there is a good chance that they will not be caught breaking the law, true neutral characters may break laws. However, true neutral characters prefer to follow the law, because usually it is in their best interest to follow laws. Lawful neutral characters follow laws not only for their own self-interest, but also because they believe that one should always follow the law, even laws that run counter to self-interest. The lawful neutral character takes issue with the true neutral because the true neutral character will readily admit that he mostly benefits from the law, but he will not go out of his way to support the law. True neutral characters feel that lawful neutral characters are too obsessed with established laws and customs to realize that they may be better able to support their own interests by advancing personal freedom as well as law and order.

Lawful Neutral, Lawful Good, and Lawful Evil

When operating as leaders within society, this is how characters of these three alignments may behave. The lawful neutral character will advance the aims of society and apply the law impartially to all citizens. He will follow laws and fight to ensure that all citizens follow laws. He will use legitimate means to change to social order if the state would benefit more from the change. He will promote fairness, using the law to reward those who act in accordance with the social order and punish those who act to the detriment of the state. He will tolerate corruption as long as the strength of the state is not jeopardized. The lawful neutral character will enjoy his position and its perks, but will not abuse his authority. The lawful good character will view his position as an opportunity to selflessly serve his fellow citizens. He will work to increase weal throughout society through the apparatus of the state. He will tirelessly fight corruption and work to eliminate social ills such as poverty, uneven wealth distribution, abuse by the state, and other problems. The lawful evil character will use his position of power over others to ruthlessly pursue his own agenda using the apparatus of the state. He will follow laws and encourage all citizens to follow laws by severely punishing criminals. He will increase his own wealth and power at the expense of the population as long as he can use legal means. The lawful evil character views his position as proof of his superiority over the common rabble.

How They View other alignments.


Lawfuls tend to view actions on a scale ranging from honorable to dishonorable. They hold themselves honorable while chaotics are seen as dishonorable in their eyes. Lawfuls view ethical neutrals as unreliable as they are concerned with doing the right thing some of the time whereas other times they seem to disregard society's expectations.

Characters who are morally neutral tend to see themselves as realistic. So-called "good" is actually an idealistic and naive philosophy in their eyes. Moral neutrals also eschew what they see as the radical egoism of darker, "evil" philosophies.

The Philosophy of Lawful Neutral


Lawful neutral is the philosophy that law and order are desirable ends in and of themselves. It is a philosophy of pure equitistic collectivism. This philosophy holds that the best way for all beings to pursue a rational self-interest is within the framework of a strong social order. By putting the needs of the state or social order ahead of individual desires, each being can advance the self-interest of the collective as a whole. Lawful neutral can also be associated with ethical equitism and natural law philosophies. As the philosophical "average" of altruism and egoism, equitism holds that harm to others should be minimized when advancing the self and that harm to the self should be minimized when advancing others.

Lawful neutral philosophers generally maintain that there is metaphysical order in the multiverse and thus may support doctrines of hard determinism, predeterminism, fatalism, predestination, and/or necessitarianism. They may believe in fate or destiny. They tend to be moral objectivists, holding that values exist in the external world independently of and external to our comprehension of them; that they can be found and known; and that they must be used as principles for human judgments and conduct.

The ideal government for this alignment is an authoritarian state with codified laws supporting a social order. Whether the social order supports altruistic actions or egoistic actions is of no concern to the followers of this alignment. Lawful neutral beings want the power of the state to be used to maintain the social order. Any form of justice that maintains the social order is desirable.

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7D&D Alignments: Explained Empty Re: D&D Alignments: Explained Wed Oct 26 2016, 22:02

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True Neutral
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A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil-after all, she would rather have good neighbors and rulers than evil ones. Still, she's not personally committed to upholding good in any abstract or universal way.

Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.

Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

Neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

The "true" neutral looks upon all other alignments as facets of the system of many things. Thus, each aspect--evil and good, chaos and law--of things must be retained in balance to maintain the status quo; for things as they are cannot be improved upon except temporarily, and even then but superficially. Nature will prevail and keep things as they were meant to be, provided the "wheel" surrounding the hub of nature does not become unbalanced due to the work of unnatural forces--such as human and other intelligent creatures interfering with what is meant to be. Absolute, or true, neutral creatures view everything which exists as an integral, necessary part or function of the entire cosmos. Each thing exists as a part of the whole, one as a check or balance to the other, with life necessary for death, happiness for suffering, good for evil, order for chaos, and vice versa. Nothing must ever become predominant or out of balance. Within this naturalistic ethos, humankind serves a role also, just as all other creatures do. The may be more or less important, but the neutral does not concern himself or herself with these considerations except where it is positively determined that the balance is threatened. Absolute neutrality is the central or fulcrum position quite logically, as the neutral sees all other alignments as parts of a necessary whole. This alignment is the narrowest in scope.

True neutral characters are concerned with their own well-being and that of the group or organization which aids them. They may behave in a good manner to those that they consider friends and allies, but will only act maliciously against those who have tried to injure them in some way. For the rest, they do not care. They do not wish ill on those they do not know, but they also do not care when they hear of evil befalling them. Better for others to suffer the evil than the true neutral and his allies. If an ally is in need, the true neutral will aid him, out of genuine love or because he may be able to count on that ally a little more in the future. If someone else is in need, they will weigh the options of the potential rewards and dangers associated with the act. If an enemy is in need, they will ignore him or take advantage of his misfortune.

True neutrals are offended by those who are opinionated or bigoted. A "hell-fire and brimstone" lawful good priest is just as offensive as a neutral evil racial supremacist in their eyes. They do not necessarily strive for philosophical balance. In fact, they may avoid philosophical considerations altogether. A true neutral may take up the cause of his nation, not because he necessarily feels obligated to do so, but because it just makes sense to support the group that protects your way of life. True neutrals tend to believe in lex talionis forms of justice.

However, a true neutral being with a highly philosophical outlook may hold that law, chaos, good, and evil are all necessary forces in the universe. But all are of equal import, and none should be allowed to take precedence over another, unless an imbalance should be perceived--in which case corrective steps must be taken until the balance is righted once again. Hence, the motives of a highly philosophical true neutral character are perhaps the most difficult for any other alignment to fathom, for such a true neutral being will usually act first to preserve the balance, second if he deems it his business, and third if it is in his own best interests. For these reasons, being nature's mediators, true neutral characters should be diplomatic and tactful, but they may also come across as being strange and enigmatic until one gets to know them and their "world view" better. This is because some true neutral beings look far beyond the immediate situation to the overall balance of the cosmos. Most true neutral characters will, throughout their lives, tend more or less toward one of the other alignments, dependent upon their perception of the state of the world and what force should be balanced. Such a "deviation" will be temporary, until the true neutral being recognizes and modifies his actions in accordance with the new balance. For example, once the strong evil forces in an area have been conquered, and the balance restored, the true neutral character will stop acting "good." In, addition, this attitude of balance will ordinarily be reflected in a true neutral's choice of companions and should thus be demonstrated with reasonable consistency. As all things in the cosmos are equally important and necessary, life is as valuable as death to the true neutral being, because life is inevitably followed by death. In this character's view, one's time will come when it is supposed to come, and no sooner or later.

True neutral is typically the most misunderstood of all alignments. One common misconception is thinking that true neutral characters seek a balance by deliberately following a certain alignment one day and an entirely different alignment the next. Such behavior makes true neutral characters unpredictable, and the cumulative effect promotes chaos more than anything else. True neutral characters tend to remain nonjudgmental and uncommitted to any moral, legal, or philosophical system beyond the basic tenets of their own society. Despite this fact, true neutral beings do not resent being into struggles involving different viewpoints. True neutral individuals do not lack interest, ambition, or passion--they value their own well-being and that of friends and loved ones. They may struggle passionately on behalf of themselves or others, as well as feel compassion for those they barely know. In fact, since most humans are true neutral, it is the alignment of the majority of people encountered in day-to-day situations.

A true neutral character will keep his word if in his best interest. He may attack an unarmed foe if he feels it necessary. He will not kill, but may harm an innocent. He may use torture to extract information, but never for pleasure. He will never kill for pleasure, only in self-defense or in the defense of others. A true neutral character may use poison as long as there is an overwhelming need. He will help those in need if it is in his best interest and works well alone or in a group. He responds well to higher authority until that authority attempts to use the law to hamper his ability to pursue his own self-interest. He will follow the law unless breaking it is in his best interest and he's reasonably sure that he will not be caught. He will never betray a family member, comrade, or friend unless the situation is dire. True neutral characters are indifferent to the concepts of self-discipline and honor, finding them useful only if they can be used to advance their own interests.

Here are some possible adjectives describing true neutral characters: diplomatic, judgmental, enigmatic, aloof, distant, self-reliant, mediatory, even-handed, fair, indifferent, and impartial.

Well known true neutral characters from film or literature include: The Watchers (Marvel Comics), Horace Slughorn (Harry Potter), and Tom Bombadil (Lord of the Rings).

Equivalent alignment in other game systems: Neutral (Warhammer), Apathetic, Worldly, and Conformist (Alternity).

The Ten True Neutral Commandments


A list of Ten Commandments for a true neutral religion may look like this:

1. You shall avoid lies.

2. You shall not kill the innocent.

3. You shall not murder.

4. You shall help the needy if such action aids yourself.

5. You shall honor those who honor you.

6. You shall follow the law unless breaking the law can advance you without harming others.

7. You shall not betray others unless your life is in jeopardy.

8. You shall aid those who aid you and harm those who harm you.

9. You shall not promote an extreme viewpoint.

10. You shall advance yourself without harming others.

Ten True Neutral Sins

Likewise, a true neutral religion may list the following as sins. This list is given in the order of least severe infraction to most severe.

1. Trying to persuade others to take a stance on a moral or ethical issue.

2. Failing to assist a friend or ally.

3. Killing for any reason other than survival.

4. Breaking your word to a friend or ally, unless life is threatened.

5. Needless torture.

6. Making a sacrifice for someone unrelated to you.

7. Refusing to kill when important to your survival.

8. Betraying an ally or friend, unless life is in danger.

9. Showing mercy to a dire enemy.

10. Taking sides in a conflict that doesn't affect your survival.

The True Neutral Adventurer

The following two lists detail common actions undertaken during "adventuring" that are considered honorable and dishonorable for the true neutral alignment. An honorable action is one that is in keeping with the spirit of this alignment, while dishonorable actions tend to be those which bring shame to the character in the eyes of his or her alignment peers. Note that an action which is considered honorable by one alignment may be considered dishonorable by another alignment and vice versa.

The following actions are honorable for this alignment:

Defeating a superior opponent

Dirty Fighting

Fleeing a fight with a superior opponent

Gloating over a victory

Perpetrate humiliating prank on enemy

The following actions are dishonorable for this alignment:

Allowing the enemy to attack first

Being taken prisoner

Convicted of a crime

Defeated by an inferior opponent

Killing a host who has provided you food or shelter

Surrendering

Treason

True Neutral and Society

A true neutral being...

Values his family, but will not heed their requests necessarily.

Will provide for friends, and expects to be repaid in some manner.

Does not seek positions of authority over others.

Fits in with their society.

Supports their nation.

Supports the law when advantageous to do so.

Is not concerned with politics, most likely.

Will keep his word, generally.

Will take risks if the benefits are great.

Will not aid family members in need if personal discomfort is required.

Will not betray a family member, unless the circumstances are dire.

Has few close friends and would never betray those he has, unless circumstances are dire.

Is generally well liked by his community, but normally will not seek to improve the community.

Will support his nation when profitable to do so, but will not act against his nation if profitable.

Believes people deserve the treatment they are willing to endure.

Is not concerned with those less fortunate.

Will not harm others for profit.

A true neutral government rarely influences the community. Those in power prefer to pursue their private goals. True neutral societies tend to adopt whatever government seems most expedient at the moment. A particular form of government lasts as long as the ruler or dynasty in power can maintain it. The people cooperate when it suits them. Such true neutral territories often act as buffer states between lands of extreme alignment difference (for example, between a lawful good barony and a vile chaotic evil principality). They shift allegiance artfully to preserve their borders against the advances of both sides in a conflict.

True Neutral and Other Alignments


True Neutral vs. Neutral Good

Neutral good and true neutral characters both believe that any means should be used to achieve desirable outcomes, but they disagree on exactly what types of outcomes are desirable. The neutral good character uses a variety of means to promote and further the cause of goodness, but true neutral characters are not interested in a selfless pursuit of beneficial results for others. Where neutral good characters are altruistic, true neutral characters are interested in their own affairs. True neutral characters will behave altruistically when it comes to friends, relatives, and allies, but for the most part will return the kind of treatment they receive from others. Neutral good characters, on the other hand, will behave altruistically even when dealing with others who are not friends or relatives, and may even forgive enemies that have done them grievous harm in the past (provided their enemy has truly mended his ways). True neutral characters will not extend the olive branch in such situations and may take advantage of their enemy's weakness to protect themselves from further machinations. True neutral characters follow a morality of reciprocity. Neutral good characters follow the Golden Rule.

True Neutral vs. Neutral Evil

Although true neutral and neutral evil characters are both primarily interested in their own advancement and welfare, neutral evil characters ruthlessly pursue their self-interest, even at the expense of others. The true neutral character will use any means to benefit themselves, but will not follow this philosophy to its extreme conclusion through an unrestrained pursuit of self-interest. The true neutral character understands that more benefit for the self can be garnered by behaving altruistically sometimes, especially when they have been the beneficiaries of the altruistic behavior of others. If someone treats a true neutral character well, they can expect that character to treat them well. The neutral evil character does not believe that one good turn deserves another, however. The neutral evil character will of course accept the altruistic generosity of others, and may even appear to return the favor on occasion. The neutral evil character will not behave altruistically for the benefit of others, only for the benefit of the self. Any actions which seem good are merely actions which the neutral evil character has determined will give him a greater benefit in the future, often to the detriment of their benefactor. If someone treats a neutral evil character well, they can only expect good treatment from that character as long as the current relationship offers the best advantage to him. As soon as the neutral evil character can benefit to a greater degree by betraying his benefactor, he will. True neutral characters see such behavior as detrimental to self-interest (and unfair to those who have helped them) and thus will not betray benefactors. Neutral evil characters have no such qualms about burning bridges if the reward is great enough.

True Neutral vs. Lawful Neutral

Lawful neutral and true neutral characters are similar in their morality. Both of these types will tend to return the treatment they receive from others. They differ in their outlook concerning legitimate authority and the structure of society. True neutral characters believe that laws should be followed as long as the law benefits themselves. They will also follow laws out of fear of punishment. If they can break a law which does not support their self-interest, and there is a good chance that they will not be caught breaking the law, true neutral characters may break laws. However, true neutral characters prefer to follow the law, because usually it is in their best interest to follow laws. Lawful neutral characters follow laws not only for their own self-interest, but also because they believe that one should always follow the law, even laws that run counter to self-interest. The lawful neutral character takes issue with the true neutral because the true neutral character will readily admit that he mostly benefits from the law, but he will not go out of his way to support the law. True neutral characters feel that lawful neutral characters are too obsessed with established laws and customs to realize that they may be better able to support their own interests by advancing personal freedom as well as law and order.

True Neutral vs. Chaotic Neutral

Chaotic neutral and true neutral characters have a similar moral outlook. They tend to follow a morality of reciprocity, behaving altruistically toward benefactors and egoistically toward malefactors. Their difference involves their outlook on laws and society. The true neutral character wants to work within the law and will observe most customs and mores because it it in their best interest to do so. True neutral characters don't want to "rock the boat" but will on occasion if their self-interest is overwhelmingly served by breaking the law or flouting custom. The chaotic neutral character sees no value in laws, customs, or mores. A chaotic neutral character may appear to follow many laws, but does not do so because they believe in any inherent value to such systems. The chaotic neutral character believes in the pure freedom to pursue their own self-interest (and for others to pursue their own interests in the same manner). Although the true neutral character does not believe that the law should be followed all of the time, neither do they believe that laws are completely useless. They believe that chaotic neutral characters actually limit themselves by refusing to consider that sometimes self-interest can best be served by order in society. Chaotic neutral characters feel that true neutral characters limit themselves by paying lip service to laws and customs that they do not necessarily support.

How True Neutral Views the Other Alignments


Ethical neutrals view both lawfuls and chaotics as extreme. They see lawfuls as overly strict and rigid while chaotics are viewed as overly lax and inconsistent. Ethical neutrals feel that they take a practical approach to matters involving rules and regulations.

Characters who are morally neutral tend to see themselves as realistic. So-called "good" is actually an idealistic and naive philosophy in their eyes. Moral neutrals also eschew what they see as the radical egoism of darker, "evil" philosophies.

The Philosophy of True Neutral


True neutral is the philosophy that harmony and freedom are both important in society and that altruism and egoism are both legitimate ends. It is a philosophy of pure equitistic consequentialism. This philosophy holds that people should pursue a rational self-interest while balancing the needs of the state or social order with the freedom of individuals to pursue their own agenda. True neutral can also be associated with ethical equitism and skepticism. As the philosophical "average" of altruism and egoism, equitism holds that harm to others should be minimized when advancing the self and that harm to the self should be minimized when advancing others.

True neutral philosophers generally maintain that there is metaphysical balance in the multiverse and thus may support doctrines of soft determinism, pragmatism, conventionalism, and/or instrumentalism. They may believe in free will or choice. They could also embrace skepticism or suspend judgment on philosophical issues. They tend to be moral relativists, holding that values differ from society to society, from person to person; that they are conditioned by the peculiarities of the society in which they arise; that they are not universally applicable at all times or in all places; and that they are correct or incorrect, desirable or undesirable only relative to whether or not they conform to a common norm or to common acceptance.

The ideal government for this alignment is any social order that balances the needs of the state and the individual and allows beings to pursue their own interests as long as they do not violate the rights of others. True neutral beings want the benefits of the social order to be applied equally to all. Any form of justice that is fair and impartial is desirable.

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8D&D Alignments: Explained Empty Re: D&D Alignments: Explained Wed Oct 26 2016, 22:02

Anaya

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Chaotic Neutral
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A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.

Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal.

Chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Above respect for life and good, or disregard for life and promotion of evil, the chaotic neutral places randomness and disorder. Good and evil are complimentary balance arms. Neither are preferred, nor must either prevail, for ultimate chaos would then suffer. This view of the cosmos holds that absolute freedom is necessary. Whether the individual exercising such freedom chooses to do good or evil is of no concern. After all, life itself is law and order, so death is a desirable end. Therefore, life can only be justified as a tool by which order is combated, and in the end it too will pass into entropy.

Chaotic neutral characters believe that there is no order to anything, including their own actions. With this as a guiding principle, they tend to follow whatever whim strikes them at the moment. Good and evil are irrelevant when making a decision. Chaotic neutral characters are extremely difficult to deal with. Such characters have been known to cheerfully and for no apparent purpose gamble away everything they have on the roll of a single die. They are almost totally unreliable. In fact, the only reliable thing about them is that they cannot be relied upon!

Chaotic neutral characters like to indulge in everything. This is the insurgent, the con-man, gambler, and high roller; the uncommitted freebooter seeking nothing more than self-gratification. This type of character will at least consider doing anything if they can find enjoyment or amusement. Life has meaning, but theirs has the greatest meaning. According to chaotic neutrals, laws and rules infringe on personal freedom and were meant to be broken. This character is always looking for the best deal, and will work with good, neutral, or evil to get it; as long as he comes out of the situation on top. The chaotic neutral is constantly teetering between good and evil, rebelling, and bending the law to fit his needs.

Chaotic neutrals can also be completely random and unpredictable. They may shift allegiances at a moment's notice, or remain with a leader for years. The chaotic neutral character feels that there is no plan at all for the universe. Things just happen. They tend to believe in luck and chance, rather than fate or destiny. They don't care what happens to others, yet will not necessarily go out of their way to harm others. If someone stands in the way of their happiness, they may kill that individual or move on to something else. Their priorities tend to change as they experience new things in life. They may even appear to adhere to another alignment for some length of time, only to switch at an inappropriate moment. They can be the worst tricksters, conning people, not for gain, but for sheer amusement. The chaotic neutral may not be driven by fame or wealth, but may only take actions just to see what happens.

In direct opposition to the lawful neutral being, this character views ultimate freedom and disorder as most desirable. He sees good and evil in a secondary role, and neither should be allowed to interfere with pure chaos. Whether the individual chooses to do good or evil is of no concern. Violence is not a chaotic neutral trait, but adherents will often not hesitate to use intimidation and non-lethal violence to achieve their goals. These characters will almost always seek some selfish goal (such as acquiring wealth) in addition to the promotion of universal disorder, and are thus seen as "greedy" by others. Naturally, the chaotic neutral being won't see this as greed, but rather as "self-fulfillment." Thus, respect for others does not stand in the way of the pursuit of individuality. Since death is inevitable anyway, the chaotic neutral being isn't averse to speeding certain creatures on their ways if it's deemed necessary, although he won't go out of his way to inflict pain and suffering like an evil being would. Life can only be justified as a tool by which order is combated.

A chaotic neutral character will keep his word if it serves his interests. He may attack an unarmed foe if he feels it necessary. He will not kill, but may harm an innocent. He may use torture to extract information, but never for pleasure. He may kill for pleasure, but is not likely to do so. A chaotic neutral character may use poison. He may help those in need and he prefers to work alone, as he values his freedom. He does not respond well to higher authority, is distrustful of organizations, and will disregard the law in pursuing his self-interest. He may betray a family member, comrade, or friend, but only in the most dire of situations. Chaotic neutral characters do not respect the concepts of self-discipline and honor, because they believe such concepts limit freedom to advance their self-interest.

Here are some possible adjectives describing chaotic neutral characters: unreliable, independent, greedy, inconsistent, unpredictable, selfish, disorderly, anarchic, self-centered, confusing, unfettered, free, and individualistic.

Well known chaotic neutral characters from film or literature include: Captain Jack Sparrow (Pirates of the Caribbean), Q (Star Trek), Peeves the Poltergeist (Harry Potter), and Conan the Barbarian.

Equivalent alignment in other game systems: Anarchist (Palladium), Road of Paradox (Vampire), Chaos (Warhammer), Anti-authority and Selfish (Alternity).

The Ten Chaotic Neutral Commandments


A list of Ten Commandments for a chaotic neutral religion may look like this:

1. You shall lie to promote your freedom.

2. You shall not kill the innocent.

3. You shall not murder.

4. You shall help the needy if such action promotes your freedom.

5. You shall honor no authority above yourself.

6. You shall break the law whenever convenient.

7. You shall not betray others unless your life is in jeopardy.

8. You shall not aid enemies of freedom or those who promote law.

9. You shall pursue pleasure.

10. You shall promote unlimited freedom for yourself.

Ten Chaotic Neutral Sins


Likewise, a chaotic neutral religion may list the following as sins. This list is given in the order of least severe infraction to most severe.

1. Showing respect for self-discipline, authority, or institutions unless trickery is involved.

2. Failing to pursue pleasure.

3. Placing fear of the law or duty above personal desire.

4. Keeping your word to a peer when breaking your word would keep you out of danger or provide amusement.

5. Refusing to exert power over others or actively sow dissension when appropriate.

6. Following a law when opportunity for mischief, personal gain, or excitement presents itself.

7. Turning down a chance to trick, cheat, or lie to a being for personal gain or amusement.

8. Actively joining or maintaining an existing government, power structure, or other institution for reasons other than trickery, destruction, or mayhem.

9. Actively hindering change.

10. Actively inducing boredom. Aiding the forces of Law and Order.

The Chaotic Neutral Adventurer


The following two lists detail common actions undertaken during "adventuring" that are considered honorable and dishonorable for the chaotic neutral alignment. An honorable action is one that is in keeping with the spirit of this alignment, while dishonorable actions tend to be those which bring shame to the character in the eyes of his or her alignment peers. Note that an action which is considered honorable by one alignment may be considered dishonorable by another alignment and vice versa.

The following actions are honorable for this alignment:


Dirty Fighting

Fleeing a battle that's obviously going poorly

Gloating over a victory

Perpetrate humiliating prank on enemy

Refusing a fair contest/challenge

Taunting an enemy into fighting

Walking away from a challenge

The following actions are dishonorable for this alignment:

Allowing a disarmed enemy to pick up his weapon

Allowing the enemy to attack first

Being taken prisoner

Killing a host who has provided you food or shelter

Refusing medical treatment for the good of the party

Surrendering

Treason

Chaotic Neutral and Society

A chaotic neutral being...

Is not concerned with the desires of family members.

Values flexible relationships with romantic partners.

Considers himself above the law.

Finds most people to be narrow-minded and inflexible.

Believes those who seek to rule others are, by nature, corrupt.

Seeks to undermine the authority figures of his community or nation.

Finds the legal procedures of his nation corrupt.

Believes luck determines wealth.

Will break any contract when he feels like it.

Will not betray a family member, unless the circumstances are dire.

Has few close friends and would never betray those he has, unless circumstances are dire.

Is generally well liked by his community, but normally will not seek to improve the community.

Will support his nation when profitable to do so, but will not act against his nation if profitable.

Believes people deserve the treatment they are willing to endure.

Is not concerned with those less fortunate.

Will not harm others for profit.

A chaotic neutral government is unpredictable, influencing the community in difference ways at different times. In a truly chaotic neutral society there is no government. Anarchy is the rule. A stranger to such a town may feel as if he has ridden into a town of total lawlessness.

Chaotic Neutral and Other Alignments


Chaotic Neutral vs. Chaotic Good

Chaotic good characters feel that each person must find their own way and should have total freedom to act in any manner they choose as long as they hurt no one else in the process. Chaotic neutral characters believe that everyone should do what they want, regardless of whether the actions are good or hurt others. Both will lie and cheat. The chaotic good character will cheat and lie to others only when good comes of it or to trick the evil. The chaotic neutral character will lie, cheat, and trick anyone to achieve his goals, whether that goal is amusement, power, or wealth. Chaotic good characters value the individual freedom of all creatures, while the chaotic neutral character values his own freedom, and doesn't care about the freedom of others. Chaotic neutral characters do not necessarily want others to suffer as a result of their actions, but do not care if others do suffer. They tend to behave in a good manner towards friends and allies, unless their friends and allies do not agree with them. Chaotic good characters never want others to suffer because of their actions, except those who are evil or deserve to suffer in their eyes. Chaotic neutral characters don't understand why chaotic goods are so concerned about others, while chaotic good characters feel that chaotic neutral characters are hypocritical in believing in their own freedom, but not necessarily in the right for others to have the same freedom.

Chaotic Neutral vs. Chaotic Evil

Chaotic neutral and the chaotic evil characters will disagree on the nature of freedom. Both value their own freedom above that of other beings, but the chaotic neutral character feels all creatures should be free to pursue their goals, for good or ill. They do not feel that others have the right to restrict them of their freedom, but the chaotic neutral character may restrict others. The chaotic neutral character may not be malicious in the liberties he takes. He will generally leave others alone, any evil they suffer because of his actions is incidental. Chaotic evil characters believe that freedom should only exist for those creatures strong enough to keep it. They will go out of their way to corrupt the good and destroy their works. They see no value in any individual's life, other than whatever value it has to gratify that particular chaotic evil character. Chaotic neutral characters are not concerned with life, but do not feel that others exist for their exploitation, necessarily.

Chaotic Neutral vs. True Neutral

Chaotic neutral and true neutral characters have a similar moral outlook. They tend to follow a morality of reciprocity, behaving altruistically toward benefactors and egoistically toward malefactors. Their difference involves their outlook on laws and society. The true neutral character wants to work within the law and will observe most customs and mores because it it in their best interest to do so. True neutral characters don't want to "rock the boat" but will on occasion if their self-interest is overwhelmingly served by breaking the law or flouting custom. The chaotic neutral character sees no value in laws, customs, or mores. A chaotic neutral character may appear to follow many laws, but does not do so because they believe in any inherent value to such systems. The chaotic neutral character believes in the pure freedom to pursue their own self-interest (and for others to pursue their own interests in the same manner). Although the true neutral character does not believe that the law should be followed all of the time, neither do they believe that laws are completely useless. They believe that chaotic neutral characters actually limit themselves by refusing to consider that sometimes self-interest can best be served by order in society. Chaotic neutral characters feel that true neutral characters limit themselves by paying lip service to laws and customs that they do not necessarily support.

Chaotic Neutral, Chaotic Good, and Chaotic Evil

Freedom means a different thing to characters of these three alignments. For the chaotic neutral character, freedom means the freedom for all beings to pursue their own self-interest without interference from authority. The chaotic neutral character realizes that there will be chances for both conflict and cooperation, but they will always seek to advance their own self-interest. They believe in the right of all beings to do what they themselves are doing (namely, pursuing self-interest). If others are advanced while the chaotic neutral character is advancing himself, this is fine. If others are diminished when he is pursuing his own interest, so be it. He will help people that help him and harm people that harm him. The chaotic good character believes that freedom means the freedom for each individual to find his own way to promote happiness and prosperity in the world. He feels that the best way to promote goodness and weal for all is to provide the most freedom. The chaotic good character wants everyone to enjoy the same right to pursue happiness as freely as possible. Chaotic evil characters believe that freedom means the freedom to take whatever action is necessary to advance the self. In the eyes of the chaotic evil character, an important way of maximizing personal freedom is to minimize the opportunity for others to pursue their own self-interest. Thus, the chaotic evil character wants maximum freedom for himself, but minimum freedom and power for everyone else. The chaotic neutral character wants maximum freedom for everyone to pursue their own ends (for good or ill). The chaotic good character wants maximum freedom for everyone to find happiness and prosperity.

How Chaotic Neutral Views the Other Alignments


Chaotics tend to see actions as motivated by independence or dogma. They see themselves as independent of any rigid code while lawfuls are seen as the originators and enforcers of unyielding dogmatism. Ethical neutrals are seen as too influenced by the philosophies of the lawfuls, and are seen as conformists for the most part.

Characters who are morally neutral tend to see themselves as realistic. So-called "good" is actually an idealistic and naive philosophy in their eyes. Moral neutrals also eschew what they see as the radical egoism of darker, "evil" philosophies.

The Philosophy of Chaotic Neutral


Chaotic neutral is the philosophy that the pursuit of liberty and freedom is a desirable end in and of itself. It is a philosophy of pure equitistic individualism. This philosophy holds that the best way for all beings to pursue a rational self-interest is in a society devoid of social order. By putting the needs of the individual ahead of the needs of the state or social order, each being can advance its own self-interest with a minimum of interference from others. Chaotic neutral can also be associated with ethical equitism, ethical hedonism, and various forms of existentialism. As the philosophical "average" of altruism and egoism, equitism holds that harm to others should be minimized when advancing the self and that harm to the self should be minimized when advancing others.

Chaotic neutral philosophers generally maintain that there is metaphysical chaos in the multiverse and thus may support doctrines of indeterminism, casualism, tychism, and/or accidentalism. They may believe that fortune or chance determine all outcomes. They tend to be moral subjectivists, holding that values are expressions of emotions, attitudes, reactions, feelings, thoughts, wishes, and desires, and have no independent objective or external reality or reference in the real world.

The ideal government for this alignment is an minimalist state or anarchy supporting a social order in which they are allowed maximum freedom. Whether the social order supports altruistic actions or egoistic actions is of no concern to the followers of this alignment. Chaotic neutral beings want the power of the state to be as weak as possible, or preferably, non-existent. Chaotic neutrals generally support justice systems that allow maximum freedom for individuals to pursue their own personal agendas.

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9D&D Alignments: Explained Empty Re: D&D Alignments: Explained Wed Oct 26 2016, 22:02

Anaya

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Lawful Evil
http://orig01.deviantart.net/c3bf/f/2012/071/b/a/lawful_evil_matai_shang_by_4thehorde-d4slqnt.jpg


A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.

This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.

Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.

Lawful evil is sometimes called "diabolical," because devils are the epitome of lawful evil.

Lawful evil creatures consider their alignment to be the best because it combines honor with a dedicated self-interest.

Lawful evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.

Creatures of this alignments are great respecters of laws and strict order, but life, beauty, truth, freedom, and the like are held as valueless, or at least scorned. By adhering to stringent discipline, those of lawful evil alignments hope to impose their yoke upon the world. Obviously, all order is not good, nor are all laws beneficial. Lawful evil creatures consider order as the means by which each group is properly placed in the cosmos, from the lowest to the highest, strongest first, weakest last. Good is seen as an excuse to promote the mediocrity of the whole and suppress the better and more capable, while lawful evilness allows each group to structure itself and fix its place as compared to others, serving the stronger, but being served by the weaker.

These characters believe in using society and its laws to benefit themselves. Structure and organization elevate those who deserve to rule as well as provide a clearly defined hierarchy between master and servant. To this end, lawful evil characters support laws and societies that protect their own concerns. If someone is hurt or suffers because of a law that benefits lawful evil characters, too bad. Lawful evil characters obey the law out of fear of punishment. Because they may be forced to honor an unfavorable contract or oath they have made, lawful evil characters are usually very careful about giving their word. Once given, they break their word only if they can find a way to do it legally, within the laws of the society.

The cliché that there is "No honor among thieves" is false when dealing with the lawful evil character. This is a person who is driven to attain his goals through force, power, and intimidation. Yet the lawful evil stands apart from the norm, with his own, personal, code of ethics. He expects loyalty from his minions, punishing disloyalty and treachery with a swift merciful death. A lawful evil character will define his terms and live by them, whether anyone else likes it or not.

Lawful evil characters value the allegiances that they have with their cause, government, religion, or other organization. They also value those individuals that they call allies. Betraying a friend is just as much a transgression for the lawful evil as it is for the lawful good. Lawful evil characters always try to work within the law, since it's the safest way to ensure your own success. Breaking the law results in possible punishment and forfeiture of both wealth and power, and the lawful evil is loath to give up what he has attained through his own determination. These characters also like to use the law to destroy their enemies. If a lawful evil can find devastating evidence of a rival's wrongdoing, you can be assured that he will use this information to his own advantage.

This character seeks to increase his power over others within the hierarchy of the universe, with the strongest first and the weakest last. Naturally, most adherents of this alignment wish to be first. Like the other two lawful alignments, the lawful evil being normally holds that strict order is of utmost importance, but he sees it as necessary to further the ends of the deserving (strong ) over the undeserving (weak and worthless). Usually it is that being's own ends that are to be promoted above all others, but he respects the will of the group and the power and authority of those above him--unless he believes his superiors are not deserving of that position. A lawful evil being is seldom subject to the secular laws of good society in general, as he sees those laws as restrictive and unfair because they deny the worthy their proper place. So-called "good" is seen as a means by which the undeserving are placed and maintained in positions of power, whereas each person should be allotted his place by his leaders according to personal merit. Life is valueless to the lawful evil character; those too weak to defend their possessions and positions don't deserve to have them in the first place.

A lawful evil character will keep his word if he gives it and will never lie, although he may mislead or withhold information. He will attack and kill an unarmed foe and will harm an innocent. He will use torture to extract information, but never for pleasure. He will kill only to advance himself, never for pleasure. A lawful evil character will use poison. He will not help those in need without a reward and he prefers to work with others. He responds well to higher authority, is trustful of organizations, and will always follow the law. He will never betray a family member, comrade, or friend. Lawful evil characters respect the concepts of self-discipline and honor.

Here are some possible adjectives describing lawful evil characters: cruel, vengeful, proud, callous, hostile, taciturn, malevolent, calculating, plotting, merciless, domineering, severe, tyrannical, commanding, organized, and respectful of authority and power.

Well known lawful evil characters from film or literature include: Darth Vader (Star Wars), Magneto (Marvel Comics), Dolores Umbridge (Harry Potter), and the Borg (Star Trek, the Next Generation).

Equivalent alignment in other game systems: Aberrant (Palladium), Road of Blood (Vampire), Dark Side (Star Wars), Evil (Warhammer), Corrupt (Alternity).

The Lawful Evil Code


A code of conduct for a lawful evil organization may look like this:

1. You shall not lie.

2. You shall harm the innocent to advance yourself or promote order.

3. You shall kill to advance yourself or promote order.

4. You shall not aid the weak.

5. You shall honor legitimate authority that promotes you and your comrades.

6. You shall follow the law.

7. You shall not betray others.

8. You shall not aid criminals or those who protect the weak.

9. You shall use the law to advance yourself and your comrades.

10. You shall seek unlimited power over others and unlimited order in society.

Ten Lawful Evil Signs of Weakness

Likewise, a lawful evil character may consider the following as signs of weakness. A sign of weakness indicates that the character is straying from the cruel tenets of the lawful evil philosophy. This list is given in the order of least severe infraction to most severe.

1. Failing to use the law to harm others, even when there is no chance for personal gain.

2. Failing to assist or avenge a peer.

3. Failing to dominate those not worthy of respect.

4. Breaking your word to your peer or ally.

5. Refusing to punish the disobedient. Not pursuing vengeance when appropriate.

6. Failing to commit cruel acts that are in your best interest.

7. Failing to further your cause when opportunity presents.

8. Turning down a chance to gain power or wealth. Failing to corrupt an institution or being for material gain.

9. Betraying your superior without cause. Breaking your word to your superior.

10. Aiding the forces of Freedom and Goodness. Breaking a sacred oath.

The Lawful Evil Adventurer


The following two lists detail common actions undertaken during "adventuring" that are considered honorable and dishonorable for the lawful evil alignment. An honorable action is one that is in keeping with the spirit of this alignment, while dishonorable actions tend to be those which bring shame to the character in the eyes of his or her alignment peers. Note that an action which is considered honorable by one alignment may be considered dishonorable by another alignment and vice versa.

The following actions are honorable for this alignment:

Allowing a disarmed enemy to pick up his weapon

Allowing the enemy to attack first

Allowing the enemy to remove their dead/wounded from the field

Defeating a superior opponent

Delivering death blow to a helpless opponent

Desecrating an enemy's corpse

Gloating over a victory

Neglecting to properly bury a member of one's own race

Paying off an extortionist or shake-down

Reporting illegal actions to the authorities

Taking a bribe

Taking prisoners

Taunting an enemy into fighting

Unjustly slaying a prisoner or unarmed opponent who has yielded

The following actions are dishonorable for this alignment:

Accused of crime (innocent or not)

Being taken prisoner

Convicted of a crime

Defeated by an inferior opponent

Falsely claiming the 'bragging rights' that belong to another or outright lying

Fleeing a battle that's obviously going poorly

Fleeing a fight with a superior opponent

Fleeing a fight with an equal opponent

Killing a host who has provided you food or shelter

Picking up the funeral expenses of someone you slew in combat

Refusing a fair contest/challenge

Saving the life of another at great risk to own self

Surrendering

Taking an arrow or hit for someone else

Treason

Walking away from a challenge

Lawful Evil and Society

A lawful evil being...

Respects the authority figures in his family and obeys their mandates.

Values lifelong commitment to a romantic partner.

Obeys all personal contracts.

Respects the laws and authority figures of the community and nation.

Considers public service in a leadership role an honor.

Supports the legal procedures of the nation, without regard to their own discomfort.

Seeks secure employment, believing hard work will pay off in the end.

Will betray law-breaking family members for personal gain. Will not betray family if loyal.

Will betray law-breaking friends if profitable. Will not betray loyal friends.

Will seek to undermine his community and nation, if profitable and legal.

Is not trusted by the community and may have enemies.

Will kill others to get ahead.

Uses any legal means necessary to evade justice.

Will use wealth to destroy others.

A community with a lawful evil government usually has a codified set of laws, which most people obey out of fear of harsh punishment. The government is marked by its severe laws, involving harsh punishments regardless of guilt or innocence. Laws are not intended to preserve justice so much as to maintain the status quo. Social class is crucial. Bribery and corruption are often ways of life. Adventurers, since they are outsiders who may be foreign agents, are viewed with great suspicion. Lawful evil kingdoms often find themselves quashing rebellions of oppressed peasants clamoring for humane treatment.

Lawful Evil and Other Alignments


Lawful Evil vs. Lawful Neutral

Lawful evil and lawful neutral characters will have conflicts over the nature of laws. Lawful evil characters will support laws that further their own cause, normally meaning the gaining of wealth and power. They will want laws which ensure that their regime gets the upper hand in society. Any laws that oppress the weak will not concern them, unless they receive no benefits from this oppression. A lawful neutral character will resent a lawful evil character's attempt to control laws to benefit their own group. Lawful neutral characters want all laws to apply equally to everyone, for good or ill. They will also have contempt for the way that lawful evil characters use laws to injure or harass their enemies. To lawful neutral characters, laws exist to provide order and stability for society. To lawful evil characters, laws exist to elevate the strong and cunning to positions of power over others.

Lawful Evil vs. Neutral Evil

Conflicts between lawful evil and neutral evil characters will deal with the question of loyalty. The neutral evil character's loyalty is to himself and those who aid him currently. He will not go out of his way to help another, unless he needs that individual's help in the future. The lawful evil character recognizes the need for comrades and will help those that he considers allies, even at some personal risk and cost. Whoever a lawful evil character calls an ally can expect loyalty and aid, unless he fails to support the aims of the group or organization. Woe to the person who betrays the group! The lawful evil character will not be forgiving and will seek to cause injury or kill the offender, whatever is appropriate for their crime. The neutral evil character will also make an example of those who cross him, there is no question. The difference between the neutral evil character and lawful evil character is that the neutral evil character will betray an ally for gain when the ally has done him no wrong, whereas the lawful evil character will only betray a former ally who has proven himself unworthy or if that ally betrays the group.

Lawful Evil, Lawful Neutral, and Lawful Good

When operating as leaders within society, this is how characters of these three alignments may behave. The lawful neutral character will advance the aims of society and apply the law impartially to all citizens. He will follow laws and fight to ensure that all citizens follow laws. He will use legitimate means to change to social order if the state would benefit more from the change. He will promote fairness, using the law to reward those who act in accordance with the social order and punish those who act to the detriment of the state. He will tolerate corruption as long as the strength of the state is not jeopardized. The lawful neutral character will enjoy his position and its perks, but will not abuse his authority. The lawful good character will view his position as an opportunity to selflessly serve his fellow citizens. He will work to increase weal throughout society through the apparatus of the state. He will tirelessly fight corruption and work to eliminate social ills such as poverty, uneven wealth distribution, abuse by the state, and other problems. The lawful evil character will use his position of power over others to ruthlessly pursue his own agenda using the apparatus of the state. He will follow laws and encourage all citizens to follow laws by severely punishing criminals. He will increase his own wealth and power at the expense of the population as long as he can use legal means. The lawful evil character views his position as proof of his superiority over the common rabble.

Lawful Evil, Neutral Evil, and Chaotic Evil

In a situation where a character must kill a rival, this is how characters of these different alignments may respond. The lawful evil character will use whatever the easiest, most direct method is. He will not be concerned primarily with the rival suffering before death, and will not want to prolong the killing. He will get it done, pay someone to do it, or use an underling. It is not important that the rival know who the attacker is, better that he doesn't in case the murder attempt fails. All that is important to the lawful evil character is that the rival is eliminated in such a way that he will not appear to have broken any law. The neutral evil character will find the most painful, yet direct way to kill his enemy. He may or may not personally commit the act, depending on how much he hates his foe. The neutral evil character may wish to dispose of his rival in a poetic manner, if fitting. The method will be cruel and heavy-handed. The rival must be taken out, but other potential rivals must get a message from this also... The chaotic evil character may use any of the above methods, but will tend to prolong the suffering of the victim to provide him with amusement. He may destroy the victim's family first to see how it affects him. He may torture his rival and play at killing him for a great length of time before finally doing him in. As long as there is amusement to be had, the chaotic evil character will keep him around.

Creatures highly dedicated to the spread of evil likewise differ in their approach depending on the law-chaos component of their alignment.

Lawful evil characters believe that the only way to impose the tyranny of their alignment over all creation is to follow an ordered course of action. Their evil society is rigidly structured, each being knowing its place and cruelly dominating all beneath this station, while being just as bullied from those above. Each creature in this hierarchy strives to follow the orders from the stronger most painstakingly--both to avoid punishment and in hopes of bettering its position in the order. To those beneath each is as harsh and cruel as possible: fearful of failure in its tasks, of being replaced by an underling. The evil ends desired might be better obtained by actions which are actually less vile than other options, but the order of lawful evil will generally perceive the most useful course rather than merely the most baneful in the short term. Lawful evil characters hate chaotic good characters most vehemently, for they see threats there to both the structure of their social system and their proposed course. What worse than both total freedom and happiness brought about only by individual achievement and character? Therefore, a lawful evil character would certainly not hesitate to ally itself with virtually any other cause if this helped to abridge the scope and influence of those creatures typifying the chaotic good.

A chaotic evil character certainly has the common denominator of banefulness with those creatures who follow the ordered path of woe. They likewise oppress and enslave, torture and kill for the pure pleasure of seeing suffering and death. But while lawful evil character sees these activities as part of the structured course towards a world ruled by evil, those of chaotic evil alignment see such activities as an end in themselves. While the weaker chaotic evil creatures fear and often hate the stronger, they are ruled by them only insofar as the reach of the stronger extends--and possibly only as long as the stronger has interest in so doing. The individual evil is more important than the collective one. Let each evil being do its best to spread evil and chaos, and the ultimate result will be a cancerous spread of the alignment. Order is next to good in undesirableness, so lawful good is the antithesis of chaotic evil. Yet creatures of this alignment will not long associate to combat their hated foes, except lesser creatures under the leadership of some mighty villain or in extreme situations where the very structure of chaotic evil is threatened by some great coalition of good.

The neutral evil path becomes evident as the middle road between the two opposite approaches to the precept of banefulness. The neutral evil character values both order and freedom as useful tools in the acquisition of personal power through the spread of evil. Any means that further their own agenda are embraced by neutral evil beings. The flexibility of this alignment ensures that a course of maximum evil is pursued and is not limited by considerations of either law or chaos. Structured and random acts of evil are both part of the arsenal of the neutral evil villain, who is concerned with advancing evil in the short-term and long-term. Thus, the neutral evil character will work with anyone, lawful evil, chaotic evil, or otherwise, who can aid them in their quest for total power over others. The neutral good alignment is diametrically opposed to neutral evil, so the neutral evil being is opposed to any social order that allows goodness to flourish. By destroying the works of good creatures, neutral evil beings hope to create a world where the powerful and capable are able to secure maximum benefit for the self and maximum woe for all who oppose them.

How Lawful Evil Views the Other Alignments


Lawfuls tend to view actions on a scale ranging from honorable to dishonorable. They hold themselves honorable while chaotics are seen as dishonorable in their eyes. Lawfuls view ethical neutrals as unreliable as they are concerned with doing the right thing some of the time whereas other times they seem to disregard society's expectations.

Although labeled as "evil" characters with this alignment tend to view themselves as determined, assertive, and full of conviction. To these characters, "good" is simply self-righteousness and the promotion of the weak over the strong. They tend to view moral neutrals as irresolute, since they seem to be torn between the competing philosophies of the self-satisfied and the self-reliant.

The Philosophy of Lawful Evil


Lawful evil is the philosophy that the self is best advanced through the apparatus of the state. It is a philosophy of egoistic collectivism. This philosophy holds that people should behave egoistically and that the state exists to elevate the worthy to positions of power. Lawful evil can also be associated with rule egoism, universal ethical egoism, and social darwinism.

Lawful evil philosophers generally maintain that there is metaphysical order in the multiverse and thus may support doctrines of hard determinism, predeterminism, fatalism, predestination, and/or necessitarianism. They may believe in fate or destiny. They tend to be moral objectivists, holding that values exist in the external world independently of and external to our comprehension of them; that they can be found and known; and that they must be used as principles for human judgments and conduct.

The ideal government for this alignment is an authoritarian state with codified laws supporting a social order in which radical egoism is rewarded and altruism is punished. Lawful evil beings want the power of the state to be used for the benefit of the self. Retributive justice is used to punish those who threaten the social order.

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10D&D Alignments: Explained Empty Re: D&D Alignments: Explained Wed Oct 26 2016, 22:03

Anaya

Anaya
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Neutral Evil
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A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has.

Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.

Neutral evil beings consider their alignment to be the best because they can advance themselves without regard for others.

Neutral evil is the most dangerous alignment because it represents pure evil without honor and without variation.

The neutral evil creature views law and chaos as unnecessary considerations, for pure evil is all-in-all. Either might be used, but both are disdained as foolish clutter useless in eventually bringing maximum evilness to the world. Similar to the neutral good alignment, that of neutral evil holds that neither groups nor individuals have great meaning. This ethos holds that seeking to promote weal for all actually brings woe to the truly deserving. Natural forces which are meant to cull out the weak and stupid are artificially suppressed by so-called good, and the fittest are wrongfully held back, so whatever means are expedient can be used by the powerful to gain and maintain their dominance, without concern for anything.

Neutral evil characters are primarily concerned with themselves and their own advancement. They have no particular objection to working with others or, for that matter, going it on their own. Their only interest is in getting ahead. If there is a quick and easy way to gain a profit, whether it be legal, questionable, or obviously illegal, they take advantage of it. Although neutral evil characters do not have the every-man-for-himself attitude of chaotic characters, they have no qualms about betraying their friends and companions for personal gain. They typically base their allegiance on power and money, which makes them quite receptive to bribes.

The neutral evil is an unscrupulous, self-serving character who is only out for himself. Power, glory, wealth, position, and anything that will make his life more comfortable is his goal. It matters not who gets caught in the middle, as long as he comes out smelling like a rose. This person will lie, cheat, and kill anyone to attain his personal goals.

These characters willingly cooperate with anyone who will further their own ends. They often seek the easy road to fame and fortune, with little concern for the people they trample along the way. They value strength and ability alone. If the neutral evil can use laws to weaken those who stand in the way of his success, he will use them. If he must resort to breaking the law, he will. He has no preference for either method. The only important thing is that he gets what he wants. Laws are tools to use against people, as well as their own sense of honor.

For the neutral evil being, law and chaos are beneath consideration in this character's quest for pure evil in the universe. At the root of this character 's personality is the word "wicked." Evil is his goal; natural and man-made forces, if allowed to take their course, weed out the weak and useless in society. The deserving should take advantage of this condition to further their own goals by any means possible, especially to destroy weaklings who put forward "good" actions to promote the well being of all, which is just an excuse used to deny the deserving their due. To the neutral evil being, life is of no value, for those who cannot take advantage of their superiority don't deserve it, and they'll only interfere with the rightful pursuits of those who do.

A neutral evil character never feels compelled to keep his word. He will attack and kill an unarmed foe (those are the best kind). He will harm and may possibly kill an innocent. He will use torture to extract information and for pleasure. He may kill for pleasure. A neutral evil character will use poison. He will not help those in need without a reward and he works well alone or in a group. He responds well to higher authority until that authority attempts to use the law to hamper his ability to pursue his own agenda. He will follow the law unless breaking it is in his best interest and he's reasonably sure that he will not be caught. He may betray a family member, comrade, or friend if it is convenient to do so and it advances his agenda. Neutral evil characters are indifferent to the concepts of self-discipline and honor, finding them useful only if they can be used to advance their own interests or gain power over others.

Here are some possible adjectives describing neutral evil characters: unfeeling, uncaring, insensitive, unkind, uncooperative (unless it suits them), self-reliant, wicked, cruel, depraved, corrupt, immoral, hateful, vicious, and destructive.

Well known neutral evil characters from film or literature include: Emperor Palpatine (Star Wars), Khan Noonien Singh (Star Trek), Saruman (Lord of the Rings), Peter Pettigrew (Harry Potter), and Lex Luthor (DC Comics).

Equivalent alignment in other game systems: Miscreant (Palladium), Road of the Beast (Vampire), Dark Side (Star Wars), Evil (Warhammer), Unscrupulous (Alternity).

The Neutral Evil Code


The personal code of a neutral evil character may look like this:

1. You shall lie to advance yourself.

2. You shall harm the innocent to advance yourself.

3. You shall kill to advance yourself.

4. You shall not aid the weak.

5. You shall honor those who are stronger.

6. You shall follow the law only to advance yourself.

7. You shall betray friends, family, community, and nation to advance yourself.

8. You shall not aid those who protect the weak.

9. You shall not show mercy to enemies.

10. You shall seek unlimited power over others.

Ten Neutral Evil Signs of Weakness


Likewise, a neutral evil character may consider the following as signs of weakness. A sign of weakness indicates that the character is straying from the cruel tenets of the neutral evil philosophy. This list is given in the order of least severe infraction to most severe.

1. Failing to show malice or inflict pain upon an innocent when it would be pleasurable to do so.

2. Not challenging a clearly weak leader for leadership.

3. Keeping your word when doing so would interfere with personal gain.

4. Refusing to commit cruel act that would harm your enemy or rival when appropriate.

5. Making a sacrifice to help another when not important to your survival.

6. Failing to commit cruel acts that are in your best interest.

7. Refusing to kill for personal gain or wealth.

8. Turning down a chance to gain power or wealth.

9. Showing mercy to one who is opposed to you or your cause.

10. Aiding the servants of Goodness.

The Neutral Evil Adventurer


The following two lists detail common actions undertaken during "adventuring" that are considered honorable and dishonorable for the neutral evil alignment. An honorable action is one that is in keeping with the spirit of this alignment, while dishonorable actions tend to be those which bring shame to the character in the eyes of his or her alignment peers. Note that an action which is considered honorable by one alignment may be considered dishonorable by another alignment and vice versa.

The following actions are honorable for this alignment:

Accused of crime (innocent or not)

Attacking an unarmed or obviously inferior opponent

Defeating a superior opponent

Delivering death blow to a helpless opponent

Desecrating an enemy's corpse

Dirty Fighting

Falsely claiming the 'bragging rights' that belong to another or outright lying

Fleeing a fight with a superior opponent

Gloating over a victory

Neglecting to properly bury a member of one's own race

Paying off an extortionist or shake-down

Perpetrate humiliating prank on enemy

Refusing a fair contest/challenge

Reporting the illegal actions of enemies to the authorities when profitable

Taking a bribe

Taunting an enemy into fighting

Unjustly slaying a prisoner or unarmed opponent who has yielded

Walking away from a challenge

The following actions are dishonorable for this alignment:

Allowing a disarmed enemy to pick up his weapon

Allowing the enemy to attack first

Defeated by an inferior opponent

Picking up the funeral expenses of someone you slew in combat

Refusing medical treatment for the good of the party

Saving the life of another at great risk to own self

Taking an arrow or hit for someone else

Taking prisoners

Neutral Evil and Society

A neutral evil being...

Values his family, but will not heed their requests necessarily.

Will provide for friends, and expects to be repaid in some manner.

Does not seek positions of authority over others.

Fits in with their society.

Supports their nation when profitable.

Supports the law when advantageous to do so.

Is not concerned with politics, most likely.

Will keep his word only if it is profitable.

Will take risks if the benefits are great.

Will betray family members for personal gain.

Will betray friends if profitable.

Will seek to undermine his community and nation, especially if profitable.

Is not trusted by the community and may have enemies.

Will kill others to get ahead.

Uses any means necessary to evade justice.

Will use wealth to destroy others.

The residents of a community with a neutral evil government are usually oppressed and subjugated, facing a dire future. Neutral evil societies tend to adopt whatever government seems most expedient at the moment. A particular form of government lasts as long as the ruler or dynasty in power can maintain it. Neutral evil countries tend to be brutal dictatorships. Transfers of power are usually marked by shifts in government, often bloody coups. There is a certain apathy about politics and government.

Neutral Evil and Other Alignments


Neutral Evil vs. Lawful Evil

Conflicts between lawful evil and neutral evil characters will deal with the question of loyalty. The neutral evil character's loyalty is to himself and those who aid him currently. He will not go out of his way to help another, unless he needs that individual's help in the future. The lawful evil character recognizes the need for comrades and will help those that he considers allies, even at some personal risk and cost. Whoever a lawful evil character calls an ally can expect loyalty and aid, unless he fails to support the aims of the group or organization. Woe to the person who betrays the group! The lawful evil character will not be forgiving and will seek to cause injury or kill the offender, whatever is appropriate for their crime. The neutral evil character will also make an example of those who cross him, there is no question. The difference between the neutral evil character and lawful evil character is that the neutral evil character will betray an ally for gain when the ally has done him no wrong, whereas the lawful evil character will only betray a former ally who has proven himself unworthy or if that ally betrays the group.

Neutral Evil vs. Chaotic Evil

Neutral evil characters are the ultimate pragmatists. They will embrace any cause, no matter how vile, which furthers their goals, usually the attainment of wealth and power. What bothers neutral evil characters concerning chaotic evil characters, is their apparent lack of pragmatism and their utter unpredictability. A neutral evil character will work with others, and call them allies, if it serves his needs. The chaotic evil character, on the other hand, will sometimes prey on those who would be able to help him further his goals. Neutral evil characters see the benefits of organization, but chaotic evil characters trust no one, and see everyone and everything as either obstacles to be overcome, or pawns to be manipulated. A chaotic evil character feels that the only way individuals get ahead is by causing others to fall behind. A neutral evil character realizes that sometimes, people can work together to achieve their goals. The chaotic evil character feels that the neutral evil character unnecessarily restricts or restrains himself in that neutral evil characters claim they are out for themselves, yet they do not reap the benefits of pure freedom.

Neutral Evil vs. True Neutral

Although true neutral and neutral evil characters are both primarily interested in their own advancement and welfare, neutral evil characters ruthlessly pursue their self-interest, even at the expense of others. The true neutral character will use any means to benefit themselves, but will not follow this philosophy to its extreme conclusion through an unrestrained pursuit of self-interest. The true neutral character understands that more benefit for the self can be garnered by behaving altruistically sometimes, especially when they have been the beneficiaries of the altruistic behavior of others. If someone treats a true neutral character well, they can expect that character to treat them well. The neutral evil character does not believe that one good turn deserves another, however. The neutral evil character will of course accept the altruistic generosity of others, and may even appear to return the favor on occasion. The neutral evil character will not behave altruistically for the benefit of others, only for the benefit of the self. Any actions which seem good are merely actions which the neutral evil character has determined will give him a greater benefit in the future, often to the detriment of their benefactor. If someone treats a neutral evil character well, they can only expect good treatment from that character as long as the current relationship offers the best advantage to him. As soon as the neutral evil character can benefit to a greater degree by betraying his benefactor, he will. True neutral characters see such behavior as detrimental to self-interest (and unfair to those who have helped them) and thus will not betray benefactors. Neutral evil characters have no such qualms about burning bridges if the reward is great enough.

Neutral Evil, Lawful Evil, and Chaotic Evil

In a situation where a character must kill a rival, this is how characters of these different alignments may respond. The lawful evil character will use whatever the easiest, most direct method is. He will not be concerned primarily with the rival suffering before death, and will not want to prolong the killing. He will get it done, pay someone to do it, or use an underling. It is not important that the rival know who the attacker is, better that he doesn't in case the murder attempt fails. All that is important to the lawful evil character is that the rival is eliminated in such a way that he will not appear to have broken any law. The neutral evil character will find the most painful, yet direct way to kill his enemy. He may or may not personally commit the act, depending on how much he hates his foe. The neutral evil character may wish to dispose of his rival in a poetic manner, if fitting. The method will be cruel and heavy-handed. The rival must be taken out, but other potential rivals must get a message from this also... The chaotic evil character may use any of the above methods, but will tend to prolong the suffering of the victim to provide him with amusement. He may destroy the victim's family first to see how it affects him. He may torture his rival and play at killing him for a great length of time before finally doing him in. As long as there is amusement to be had, the chaotic evil character will keep him around.

Creatures highly dedicated to the spread of evil likewise differ in their approach depending on the law-chaos component of their alignment.

Lawful evil characters believe that the only way to impose the tyranny of their alignment over all creation is to follow an ordered course of action. Their evil society is rigidly structured, each being knowing its place and cruelly dominating all beneath this station, while being just as bullied from those above. Each creature in this hierarchy strives to follow the orders from the stronger most painstakingly--both to avoid punishment and in hopes of bettering its position in the order. To those beneath each is as harsh and cruel as possible: fearful of failure in its tasks, of being replaced by an underling. The evil ends desired might be better obtained by actions which are actually less vile than other options, but the order of lawful evil will generally perceive the most useful course rather than merely the most baneful in the short term. Lawful evil characters hate chaotic good characters most vehemently, for they see threats there to both the structure of their social system and their proposed course. What worse than both total freedom and happiness brought about only by individual achievement and character? Therefore, a lawful evil character would certainly not hesitate to ally itself with virtually any other cause if this helped to abridge the scope and influence of those creatures typifying the chaotic good.

A chaotic evil character certainly has the common denominator of banefulness with those creatures who follow the ordered path of woe. They likewise oppress and enslave, torture and kill for the pure pleasure of seeing suffering and death. But while lawful evil character sees these activities as part of the structured course towards a world ruled by evil, those of chaotic evil alignment see such activities as an end in themselves. While the weaker chaotic evil creatures fear and often hate the stronger, they are ruled by them only insofar as the reach of the stronger extends--and possibly only as long as the stronger has interest in so doing. The individual evil is more important than the collective one. Let each evil being do its best to spread evil and chaos, and the ultimate result will be a cancerous spread of the alignment. Order is next to good in undesirableness, so lawful good is the antithesis of chaotic evil. Yet creatures of this alignment will not long associate to combat their hated foes, except lesser creatures under the leadership of some mighty villain or in extreme situations where the very structure of chaotic evil is threatened by some great coalition of good.

The neutral evil path becomes evident as the middle road between the two opposite approaches to the precept of banefulness. The neutral evil character values both order and freedom as useful tools in the acquisition of personal power through the spread of evil. Any means that further their own agenda are embraced by neutral evil beings. The flexibility of this alignment ensures that a course of maximum evil is pursued and is not limited by considerations of either law or chaos. Structured and random acts of evil are both part of the arsenal of the neutral evil villain, who is concerned with advancing evil in the short-term and long-term. Thus, the neutral evil character will work with anyone, lawful evil, chaotic evil, or otherwise, who can aid them in their quest for total power over others. The neutral good alignment is diametrically opposed to neutral evil, so the neutral evil being is opposed to any social order that allows goodness to flourish. By destroying the works of good creatures, neutral evil beings hope to create a world where the powerful and capable are able to secure maximum benefit for the self and maximum woe for all who oppose them.

How Neutral Evil Views the Other Alignments


Ethical neutrals view both lawfuls and chaotics as extreme. They see lawfuls as overly strict and rigid while chaotics are viewed as overly lax and inconsistent. Ethical neutrals feel that they take a practical approach to matters involving rules and regulations.

Although labeled as "evil" characters with this alignment tend to view themselves as determined, assertive, and full of conviction. To these characters, "good" is simply self-righteousness and the promotion of the weak over the strong. They tend to view moral neutrals as irresolute, since they seem to be torn between the competing philosophies of the self-satisfied and the self-reliant.

The Philosophy of Neutral Evil


Neutral evil is the philosophy that the self is best advanced by using whatever means necessary. It is a philosophy of egoistic consequentialism. This philosophy holds that people should behave egoistically and embrace any social order that allows them to gain the most power. Neutral evil can also be associated with act egoism, personal ethical egoism, and social darwinism.

Neutral evil philosophers generally maintain that there is metaphysical balance in the multiverse and thus may support doctrines of soft determinism, pragmatism, conventionalism, and/or instrumentalism. They may believe in free will or choice. They could also embrace skepticism or suspend judgment on philosophical issues. They tend to be moral relativists, holding that values differ from society to society, from person to person; that they are conditioned by the peculiarities of the society in which they arise; that they are not universally applicable at all times or in all places; and that they are correct or incorrect, desirable or undesirable only relative to whether or not they conform to a common norm or to common acceptance.

The ideal government for this alignment is any social order in which radical egoism is rewarded and altruism is punished. Neutral evil beings will try to secure the most power for themselves and will use the power of the state to accomplish this or the act against the state, if more power can be gained in this manner. Retributive justice is favored by neutral evil beings.

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11D&D Alignments: Explained Empty Re: D&D Alignments: Explained Wed Oct 26 2016, 22:04

Anaya

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Chaotic Evil

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A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.

Chaotic evil is sometimes called "demonic" because demons are the epitome of chaotic evil.

Chaotic evil beings believe their alignment is the best because it combines self-interest and pure freedom.

Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

The major precepts of this alignment are freedom, randomness, and woe. Laws and order, kindness, and good deeds are disdained. Life has no value. By promoting chaos and evil, those of this alignment hope to bring themselves to positions of power, glory, and prestige in a system ruled by individual caprice and their own whim. The chaotic evil creature holds that individual freedom and choice is important, and that other individuals and their freedoms are unimportant if they cannot be held by the individuals through their own strength and merit. Thus, law and order rends to promote not individuals but groups, and groups suppress individual volition and success.

These characters are the bane of all that is good and organized. Chaotic evil characters are motivated by the desire for personal gain and pleasure. They see absolutely nothing wrong with taking whatever they want by whatever means possible. Laws and governments are the tools of weaklings unable to fend for themselves. The strong have the right to take what they want, and the weak are there to be exploited. When chaotic evil characters band together, they are not motivated by a desire to cooperate, but rather to oppose powerful enemies. Such a group can be held together only by a strong leader capable of bullying his underlings into obedience. Since leadership is based on raw power, a leader is likely to be replaced at the first sign of weakness by anyone who can take his position away from him by any method.

This is the category where the megalomaniacs, and the violent and most despicable characters fall. This is the cruel, brutal killer who trusts no one and has no value for anyone or anything that gets in his way. Individual freedom and choice is important, and the freedom of other individuals are unimportant if they cannot be held by their own strength and merit.

The chaotic evil also likes to corrupt the innocent and virtuous. People are play-things to the chaotic evil, to be used and manipulated for their own personal pleasure. A chaotic evil doesn't necessarily go after individuals just because they stand in the way of their success, they will harm or destroy people for the sheer pleasure of it.

The chaotic evil being seeks personal freedom at the expense of those who aren't smart, capable, or ruthless enough to get what they want. If what this being wants will come only at the price of the freedom and happiness (not to mention the lives) of others, so be it. Other individuals and their freedoms are unimportant if those freedoms cannot be held through their own strength and merit. All else being equal, the chaotic evil being is perhaps the most dangerous character of all, because one rarely knows how he might react to a given encounter. For reasons often known only to himself, he could ignore some situations, then suddenly explode in apparently identical ones. His behavior patterns are almost impossible to predict, for he has probably learned to curb and control his penchant for "evil" due to the constraints of civilization. A chaotic evil being is not expected to go about insanely slaughtering and torturing everyone he meets, for he isn't usually stupid. He will realize the consequences of such activities and will participate in such pleasurable distractions only when safe from discovery. To a chaotic-evil being, the lives of others have no value and are incidental in the pursuit of ultimate freedom and personal power.

A chaotic evil character never feels compelled to keep his word. He will attack and kill an unarmed foe (those are the best kind). He will kill an innocent. He will use torture to extract information and for pleasure. He will kill for pleasure. A chaotic evil character will use poison. He will not help those in need. He prefers to work alone, as he values his freedom. He does not respond well to higher authority, is distrustful of organizations, and will disregard the law in pursuing his self-interest. He will betray a family member, comrade, or friend whenever it is convenient to do so. Chaotic evil characters do not respect the concepts of self-discipline and honor, because they believe such concepts limit their ability to gain power over others.

Here are some possible adjectives describing chaotic evil characters: violent, cruel, capricious, malicious, untrustworthy, unreliable, heartless, volatile, inconsistent, uncaring, unfeeling, deceitful, discourteous, selfish.

Well known chaotic evil characters from film or literature include: Gollum (Lord of the Rings), The Joker (DC Comics), Lord Voldemort (Harry Potter), and Lore (Star Trek).

Equivalent alignment in other game systems: Diabolic (Palladium), Road of Typhon (Vampire), Dark Side (Star Wars), Chaos (Warhammer), Despicable (Alternity).

The Chaotic Evil Code


The personal code of a chaotic evil character may look like this:

1. You shall lie whenever convenient.

2. You shall harm the innocent whenever convenient.

3. You shall kill for pleasure.

4. You shall not aid the weak.

5. You shall not honor any other before yourself.

6. You shall break the law whenever convenient.

7. You shall betray friends, family, community, and nation whenever convenient.

8. You shall harm those who protect the weak or honor laws.

9. You shall pursue all forms of pleasure.

10. You shall seek unlimited power over others and unlimited freedom for yourself.

Ten Chaotic Evil Signs of Weakness

Likewise, a chaotic evil character may consider the following as signs of weakness. A sign of weakness indicates that the character is straying from the cruel tenets of the chaotic evil philosophy. This list is given in the order of least severe infraction to most severe.

1. Failing to show contempt and disrespect for the virtuous and noble.

2. Failing to pursue a new form of pleasure.

3. Failing to give in to a sinful or chaotic impulse.

4. Avoiding injury to others at the cost of your own pleasure.

5. Refusing to display power over underling when appropriate.

6. Refusing to commit cruel acts that are in your best interest.

7. Refusing to kill when in your best interest.

8. Turning down a chance to gain power or wealth.

9. Acting altruistically.

10. Aiding the forces of Law and Goodness.

The Chaotic Evil Adventurer


The following two lists detail common actions undertaken during "adventuring" that are considered honorable and dishonorable for the chaotic evil alignment. An honorable action is one that is in keeping with the spirit of this alignment, while dishonorable actions tend to be those which bring shame to the character in the eyes of his or her alignment peers. Note that an action which is considered honorable by one alignment may be considered dishonorableby another alignment and vice versa.

The following actions are honorable for this alignment:

Accused of crime (innocent or not)

Attacking an unarmed or obviously inferior opponent

Convicted of crime

Delivering death blow to a helpless opponent

Desecrating an enemy's corpse

Dirty Fighting

Falsely claiming the 'bragging rights' that belong to another or outright lying

Fleeing a fight with a superior opponent

Gloating over a victory

Killing a host who has provided you food or shelter

Neglecting to properly bury a member of one's own race

Paying off an extortionist or shake-down

Perpetrate humiliating prank on enemy

Refusing a fair contest/challenge

Reporting the illegal actions of enemies to the authorities when profitable

Taking a bribe

Taunting an enemy into fighting

Treason

Unjustly slaying a prisoner or unarmed opponent who has yielded

Walking away from a challenge

The following actions are dishonorable for this alignment:

Allowing a disarmed enemy to pick up his weapon

Allowing the enemy to attack first

Being taken prisoner

Picking up the funeral expenses of someone you slew in combat

Refusing medical treatment for the good of the party

Saving the life of another at great risk to own self

Surrendering

Taking an arrow or hit for someone else

Taking prisoners

Chaotic Evil and Society

A chaotic evil being...

Is not concerned with the desires of family members.

Values flexible relationships with romantic partners.

Considers himself above the law.

Finds most people to be narrow-minded and inflexible.

Believes those who seek to rule others are, by nature, corrupt.

Seeks to undermine the authority figures of his community or nation.

Finds the legal procedures of his nation corrupt.

Believes luck determines wealth.

Will break any contract when he feels like it.

Will betray family members for personal gain.

Will betray friends if profitable.

Will seek to undermine his community and nation, especially if profitable.

Is not trusted by the community and may have enemies.

Will kill others to get ahead.

Uses any means necessary to evade justice.

Will use wealth to destroy others.

The residents of a community with a chaotic evil government live in abject fear because of the unpredictable and horrific situations continually placed upon them. In a chaotic evil society, the people are ruled by, and live in fear of, those more powerful than themselves. Local government usually amounts to a series of strongarm bosses who obey the central government out of fear. People look for ways to gain power or keep the power they've got. Assassination is an accepted method of advancement, along with coups, conspiracies, and purges. Adventurers are often used as pawns in political power games, only to be eliminated when the adventurers themselves become a threat.

Chaotic Evil and Other Alignments


Chaotic Evil vs. Chaotic Neutral

Chaotic neutral and the chaotic evil characters will disagree on the nature of freedom. Both value their own freedom above that of other beings, but the chaotic neutral character feels all creatures should be free to pursue their goals, for good or ill. They do not feel that others have the right to restrict them of their freedom, but the chaotic neutral character may restrict others. The chaotic neutral character may not be malicious in the liberties he takes. He will generally leave others alone, any evil they suffer because of his actions is incidental. Chaotic evil characters believe that freedom should only exist for those creatures strong enough to keep it. They will go out of their way to corrupt the good and destroy their works. They see no value in any individual's life, other than whatever value it has to gratify that particular chaotic evil character. Chaotic neutral characters are not concerned with life, but do not feel that others exist for their exploitation, necessarily.

Chaotic Evil vs. Neutral Evil

Neutral evil characters are the ultimate pragmatists. They will embrace any cause, no matter how vile, which furthers their goals, usually the attainment of wealth and power. What bothers neutral evil characters concerning chaotic evil characters, is their apparent lack of pragmatism and their utter unpredictability. A neutral evil character will work with others, and call them allies, if it serves his needs. The chaotic evil character, on the other hand, will sometimes prey on those who would be able to help him further his goals. Neutral evil characters see the benefits of organization, but chaotic evil characters trust no one, and see everyone and everything as either obstacles to be overcome, or pawns to be manipulated. A chaotic evil character feels that the only way individuals get ahead is by causing others to fall behind. A neutral evil character realizes that sometimes, people can work together to achieve their goals. The chaotic evil character feels that the neutral evil character unnecessarily restricts or restrains himself in that neutral evil characters claim they are out for themselves, yet they do not reap the benefits of pure freedom.

Chaotic Evil, Chaotic Neutral, and Chaotic Good

Freedom means a different thing to characters of these three alignments. For the chaotic neutral character, freedom means the freedom for all beings to pursue their own self-interest without interference from authority. The chaotic neutral character realizes that there will be chances for both conflict and cooperation, but they will always seek to advance their own self-interest. They believe in the right of all beings to do what they themselves are doing (namely, pursuing self-interest). If others are advanced while the chaotic neutral character is advancing himself, this is fine. If others are diminished when he is pursuing his own interest, so be it. He will help people that help him and harm people that harm him. The chaotic good character believes that freedom means the freedom for each individual to find his own way to promote happiness and prosperity in the world. He feels that the best way to promote goodness and weal for all is to provide the most freedom. The chaotic good character wants everyone to enjoy the same right to pursue happiness as freely as possible. Chaotic evil characters believe that freedom means the freedom to take whatever action is necessary to advance the self. In the eyes of the chaotic evil character, an important way of maximizing personal freedom is to minimize the opportunity for others to pursue their own self-interest. Thus, the chaotic evil character wants maximum freedom for himself, but minimum freedom and power for everyone else. The chaotic neutral character wants maximum freedom for everyone to pursue their own ends (for good or ill). The chaotic good character wants maximum freedom for everyone to find happiness and prosperity.

Chaotic Evil, Neutral Evil, and Lawful Evil

In a situation where a character must kill a rival, this is how characters of these different alignments may respond. The lawful evil character will use whatever the easiest, most direct method is. He will not be concerned primarily with the rival suffering before death, and will not want to prolong the killing. He will get it done, pay someone to do it, or use an underling. It is not important that the rival know who the attacker is, better that he doesn't in case the murder attempt fails. All that is important to the lawful evil character is that the rival is eliminated in such a way that he will not appear to have broken any law. The neutral evil character will find the most painful, yet direct way to kill his enemy. He may or may not personally commit the act, depending on how much he hates his foe. The neutral evil character may wish to dispose of his rival in a poetic manner, if fitting. The method will be cruel and heavy-handed. The rival must be taken out, but other potential rivals must get a message from this also... The chaotic evil character may use any of the above methods, but will tend to prolong the suffering of the victim to provide him with amusement. He may destroy the victim's family first to see how it affects him. He may torture his rival and play at killing him for a great length of time before finally doing him in. As long as there is amusement to be had, the chaotic evil character will keep him around.

Creatures highly dedicated to the spread of evil likewise differ in their approach depending on the law-chaos component of their alignment.

Lawful evil characters believe that the only way to impose the tyranny of their alignment over all creation is to follow an ordered course of action. Their evil society is rigidly structured, each being knowing its place and cruelly dominating all beneath this station, while being just as bullied from those above. Each creature in this hierarchy strives to follow the orders from the stronger most painstakingly--both to avoid punishment and in hopes of bettering its position in the order. To those beneath each is as harsh and cruel as possible: fearful of failure in its tasks, of being replaced by an underling. The evil ends desired might be better obtained by actions which are actually less vile than other options, but the order of lawful evil will generally perceive the most useful course rather than merely the most baneful in the short term. Lawful evil characters hate chaotic good characters most vehemently, for they see threats there to both the structure of their social system and their proposed course. What worse than both total freedom and happiness brought about only by individual achievement and character? Therefore, a lawful evil character would certainly not hesitate to ally itself with virtually any other cause if this helped to abridge the scope and influence of those creatures typifying the chaotic good.

A chaotic evil character certainly has the common denominator of banefulness with those creatures who follow the ordered path of woe. They likewise oppress and enslave, torture and kill for the pure pleasure of seeing suffering and death. But while lawful evil character sees these activities as part of the structured course towards a world ruled by evil, those of chaotic evil alignment see such activities as an end in themselves. While the weaker chaotic evil creatures fear and often hate the stronger, they are ruled by them only insofar as the reach of the stronger extends--and possibly only as long as the stronger has interest in so doing. The individual evil is more important than the collective one. Let each evil being do its best to spread evil and chaos, and the ultimate result will be a cancerous spread of the alignment. Order is next to good in undesirableness, so lawful good is the antithesis of chaotic evil. Yet creatures of this alignment will not long associate to combat their hated foes, except lesser creatures under the leadership of some mighty villain or in extreme situations where the very structure of chaotic evil is threatened by some great coalition of good.

The neutral evil path becomes evident as the middle road between the two opposite approaches to the precept of banefulness. The neutral evil character values both order and freedom as useful tools in the acquisition of personal power through the spread of evil. Any means that further their own agenda are embraced by neutral evil beings. The flexibility of this alignment ensures that a course of maximum evil is pursued and is not limited by considerations of either law or chaos. Structured and random acts of evil are both part of the arsenal of the neutral evil villain, who is concerned with advancing evil in the short-term and long-term. Thus, the neutral evil character will work with anyone, lawful evil, chaotic evil, or otherwise, who can aid them in their quest for total power over others. The neutral good alignment is diametrically opposed to neutral evil, so the neutral evil being is opposed to any social order that allows goodness to flourish. By destroying the works of good creatures, neutral evil beings hope to create a world where the powerful and capable are able to secure maximum benefit for the self and maximum woe for all who oppose them.

How Chaotic Evil Views the Other Alignments


Chaotics tend to see actions as motivated by independence or dogma. They see themselves as independent of any rigid code while lawfuls are seen as the originators and enforcers of unyielding dogmatism. Ethical neutrals are seen as too influenced by the philosophies of the lawfuls, and are seen as conformists for the most part.

Although labeled as "evil" characters with this alignment tend to view themselves as determined, assertive, and full of conviction. To these characters, "good" is simply self-righteousness and the promotion of the weak over the strong. They tend to view moral neutrals as irresolute, since they seem to be torn between the competing philosophies of the self-satisfied and the self-reliant.

The Philosophy of Chaotic Evil


Chaotic evil is the philosophy that the self is best advanced through the freedom to act independently. It is a philosophy of egoistic individualism. This philosophy holds that people should behave egoistically and that society exists for the sake of its individual members. Chaotic evil can also be associated with egoistic hedonism, individual ethical egoism, and social darwinism. Political and ethical nihilism also feature heavily in chaotic evil thought.

Chaotic evil philosophers generally maintain that there is metaphysical chaos in the multiverse and thus may support doctrines of indeterminism, casualism, tychism, and/or accidentalism. They may believe that fortune or chance determine all outcomes. They tend to be moral subjectivists, holding that values are expressions of emotions, attitudes, reactions, feelings, thoughts, wishes, and desires, and have no independent objective or external reality or reference in the real world.

The ideal government for this alignment is an minimalist state or anarchy supporting a social order in which radical egoism is rewarded and altruism is punished. Chaotic evil beings believe that the best way to advance themselves is by securing the most freedom to act as possible. Retributive justice is used to punish those who act against the chaotic evil.

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12D&D Alignments: Explained Empty Re: D&D Alignments: Explained Wed Oct 26 2016, 22:05

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